After the Esamir alert, down the Rashnu lane; It wasn't our intention to waprgate you, but the fight there was just so much fun that I never even bothered to look at the rest of Indar to move my platoon. We had a great time, hope you did as well. Cheers for putting up a good fight.
Call me strange, but I like getting warp gate locked simply because that means (more often than not) you're going to win the next few hours clawing your way out. It's worth at least three or four almost guaranteed wins as the over-extended side becomes the loser.