To the Call of Duty players ruining this game..here's your wake up call..

Discussion in 'PlanetSide 2 Gameplay Discussion' started by KingSnuggler, Mar 14, 2013.

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  1. Zapon

    I came from SOCOM 3/Combined assault/confrontation when i started the CODs starting with 4- and i do play the ARMAs..i mostly enjoyed MAG- somehow missed PS1

    You know what this thread has made me realize?
    This phenomena actually is even affecting COD


    COD4 was what ...set a sort of standard- MW2 did some interesting thigns that required that "skill"- but right after that - then you started seeing this thing where the game HEAVILY went arcadish- but compressed things even more- and THAT is what sunk COD.

    That's why no COD since MW2 has had the....appeal of COD4(you know what i mean)

    You talk about a FPS revolutionizing the genre- or heck ,shooter, let alone a FPS - it hasn't happened since COD4 - this is what happens when what gets focused on- keeps getting focused on over time.



    Sadly, Planetside 2 isn't even trying to be the next ARMA("lite"), or Confrontation. Its not even trying to be the next MAG(and this is where i BOO the developers- because now we're talking MMOFPS games.

    it is slowly getting more arcadish. You know it when the vehicles go more...World-at War, than ARMA. (i know some will jump on me for that statement- but to all you infantry-only fanatics- if you're here for that- PS2 isn't going to ..really offer a difference for you. it has more players- but are you going on 100 man killstreaks with your gun? the scale of PS2 is lost on that type of gameplay- that's why PS2 needs to go in different directions.


    I'm tempted to say this is the problem with arcade -style games in general- and this is what stops them from achieving true immersion.
  2. Raital

    Call of Duty by no means invented this player mentality. It was alive and well in the original Counterstrike. Nuketown of CoD fame is the equivalent of de_dust of Counterstrike, where no one competitive wanted to play any other map because memorizing every faucet of that map made them better than all the scrubs who didn't know all the hiding spots, choke points, meeting points and ambush points.

    Call of Duty didn't invent the formula. It only borrowed from it and had the fortune of getting rich off of it.
  3. Metallic123

    Get with the mainstream, same crap happens with movies and music. If I could have it my way I would change 80% of planetside 2, along with every other single person who has played this game.
  4. KingSnuggler

    Players coming from COD going into other FPS or Sim FPS games are expecting them to play like COD as what is happening here , look at all the nerf this op that threads that are littered thru out the forums? Getting to be too much tbh, can these players learn to adapt and use their head how to beat things or is coming here to the forums and have it nerfed to uselessness the new way to win games now if they can't do it legit?
    • Up x 1
  5. McCainSmaashh

    Great read

    Not really surprising, game developers are dumbing down games to make it more accessible to casual players.

    Look at Counter Strike 1.3

    One could say that SOE has taken steps to dumb down this game a bit as well.

    GW2 did it with awkward gear grind, limiting the cap on AoE splash damage and effects to 5, etc.

    I remember playing a game (mod) called Quake 2 Gloom (Aliens vs Marines) and in it you started off as a hatchling with 20 hp that died in about 2 bullets and then marines start off as a grunt which could kill these hatchlings in 2 bullets w/ 30-40 magazine clip 150+ some rounds. So as an alien, you really had to use stealth, evasion, and planning to even have a chance of killing a marine.

    If a game like that were released today, it would fail because players don't care to get good I guess. Look at Natural Selection 2 (HL mod sequel), no one wouldn't even give it the time of day just based on how overpowered they made Marines compared to aliens. Humans in the previous NS HL mod in CAL nearly won every match as humans.
    • Up x 1
  6. Nyscha

    I hope they aren't going to dumb red orchestra down for the lame call of duty players.
    Same with any shooter, let them dumb idiots play their no skill game.

    Another reason why EVE has lasted for so long because idiots don't stand a chance when they join so they just move on.
    • Up x 2
  7. Tanelorn

  8. Warlyik

    Anyone that thinks WoW doesn't take skill in regards to its high-level raiding content (heroic, not normal difficulty) has never actually been there to experience it. While WoW has certainly dumbed down the rest of the game's mechanics over time, its raiding scene is still the best in the genre, by far. Most players will never see the heroic level content to completion. Only less than like 1% of the total population ever completes it within the time-frame that it's considered "current content". And only something like 5-10% of raiding guilds are competitive in that manner.

    That being said, I judge a game's skill threshold by its TTK. Low TTK = Low Skill. High TTK = High Skill. Obviously, there is a limit to how high you can take the TTK, but it's significantly higher than what PlanetSide 2 currently uses. Then, there's how many things that can be considered "noobtubes". One-shot, easy-aimed explosives lower the skill cap.

    Fact is, there's far less expression of skill the shorter the duration of combat (exchanged active firing) is. PlanetSide 2's CQC TTK is extremely low. Most of the time, players have no chance to react to someone that's already firing at them. So the exchanged firing time is even lower than the official TTK (exchanged firing time = the time for a player to respond to a threat). Thus, why I think most people see the CQC as being incredibly one-sided. Either you kill them, or they kill you, and normally whoever fires first wins. Little exchange of gunfire, no real strafing or dodging behind objects/using cover.

    Some people seem satisfied by this, because they're used to exchanging deaths with everyone else. This is the CoD player. They think it's fine that everyone's noobtubing each other or spraying for 2 seconds for a kill, because it gives them a chance when they'd otherwise have none. The realization is that this type of player only needs to find good fortune, and they'll be able to get a kill. There's no reliance on skill and no development of it as a result. Basically, they're satisfied with what amounts to game-instituted mediocrity.
    • Up x 1
  9. Colt556

    The mentality has always existed, but it was frowned upon and not catered to. Developers back then made difficult, challenging, and engaging games. You were rewarded by putting effort into getting better. Sure you had players with that negative mentality, but nobody liked those players and even game developers gave them the finger.

    Slowly, over time, developers started catering to those who were once outcasts. They started designing games to cater to that mentality. They fostered that mentality, allowed it to grow and "prosper". They ruined an entire generation of gamers by allowing, and making that mentality the norm. That's the difference between now and then. The roles have reversed. In the past players who enjoyed challenge and depth were the majority. Now they are the minority.
    • Up x 3
  10. Leo Di Caprio

    Hah, CS does not have infinite respawns, you can't streak your way into a fragfest and it is a team based game, CoD is more like Wolfenstein rather than CS.

    Surely it is an "arcade" game there is no denying that but they are doing it wrong, the formula itself goes as far back as Quake, there is just the correct way of implementation and the wrong one, as the difference between Quake/CS and CoD is extremely clear.

    They can do arcade twitch all they want but insert skill to it like Quake or UT, dodging and jumping makes true deadeye human aimbots shine, while CS's "hardcore game, you die and you sit" experience enables a higher skill ceiling, I think what the article forgot to say is that small maps require certain other aspects to be in par with skill standards.
  11. SouperFly

    COD MW3 is an awesome game. To say otherwise is misguided. Black Ops 2 would be great, too if it weren't for the developer wanting to make money selling a game to cheating ******. . . .

    PS2 is better; much better. But I don't discount the COD franchise is a fun, well-produced pedigree of games.
  12. Leo Di Caprio

    How many people do you think would still play WoW if they had raids like Naxaramas pre-WoTLK or even AQ 40? the game has gone down the drain, the average player in WoW couldn't even raid MC at 60.
    • Up x 1
  13. Phyr

    They do, Heroic mode.
  14. DanMan3395

    ^ TL:DR version, Waaaahhh! he made good points that show what a tool I am.
  15. Leo Di Caprio

    Lol, heroic mode is still easy compared to vanilla WoW's 40's man raids.
    • Up x 1
  16. OgreMarkX

    HAHA BAM LOLOLOLOL BOOM HEADSHOT PWN'D!

    HAHA UR MOM! SNIPA IMMA SNIPA....BOOM HEADSHOT

    >>>>>>>KILLLLLLLLLL STREAK!!!!!

    DUUUDE U GOT IN MY WAY WTF?

    BAM LOLOLOLOLOL

    I'm totally gunna be a sniper when I get outta high school.
  17. HadesR

    But how do you know they are COD player's asking for nerf's ? It's a bit of a big leap of judgement and is very opinionated .. I mean seriously the latest dumbing down of the game IMO is the proposed new hex / lattice system, and it's not COD player's who have been screaming for that is it ?
  18. MaxDamage

    "These guys, when I actually watch them play, they’re actually very poor FPS players. And I don’t think it’s because they’re incapable of getting good, I think it’s because they never had to get good. They get enough kills in Call of Duty to feel like they’re awesome, but they never really had to develop their FPS skills beyond that."

    Probably applies to 90% of the top scoring PS2 players, with their explosives, HE, lolpods, libspam and splatterMAXes.

    I've gotten lazy myself, guilty as much as most.
    • Up x 2
  19. Phyr

    Heroic difficult mode isn't the same as broken impossible mode. And given the extreme increase in player base since those raids the number of people completing the top end content hasn't increased nearly as much.
  20. WorldOfForms

    I watched a video of the number one player in the WORLD for I think MW2 it was, on Xbox Live (largest pool of players) playing, and he seriously would run around a corner, see an enemy, and just wildly swing his reticle over the person's FEET, spraying bullets.

    The number one player... in the world.
    • Up x 1
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