From PS1: One of the best ways to avoid TKing friendly idiots who were running down the middle of a road/bridge/etc. while driving a vehicle was to proceed at such a slow speed they would not be injured. This was easily done if you pressed 1 or 2 on the keyboard, because each number on the keyboard correlated with a percent in forward power (ex. 1 = 10% forward movement, 2 = 20%...) and was a consistent speed. You could then easily memorize which buttons would provide enough forward momentum to continue down the road, but not enough to injure the zerg. Can we get this implemented into PS2?