[Suggestion] Three New ES LMG Ideas(Please take a look. Wasted long time on this)

Discussion in 'PlanetSide 2 Gameplay Discussion' started by T0x1s, Nov 14, 2014.

  1. T0x1s

    TR - TORQ-9G "Buzzsaw"
    • 865 RPM
    • 25 10 m - 112 after 65 m
    • 610 m/s
    • 65 mag size
    • Short reload
    After the construction of TORQ-9 TR engineers started to work on a LMG based of the TORQ-9 and the result was a modified TORQ-9 named TORQ-9G. A very high RPM LMG and thanks to the high accuracy it was able to land shots up to medium range. A very small caliber was used so the average soldier was able to carry allot of ammo and have high mobility thanks to low weight. It quickly became popular by TR Soldiers and was intended to replace the CARV but was not due to high production cost. It got its nickname "Buzzsaw" after a whole squad hiding behind a tree got decimated by a TORQ-9G cutting down the tree and killed all of them.
    Specialty: Extremely high RPM and high accuracy. To compensate high accuracy the hip fire is bad.
    NC - EM11 "White Shark"
    • 440 RPM
    • 250 10 m - 225 after 55 m
    • 570 m/s
    • 55 mag size
    • long reload
    Thanks to the .50 Caliber EM11 gets it pumps out enormous damage. EM11 became famous in by NC elite commandos. EM11 was enormous and only the toughest troopers could handle the recoil of the EM11. It was only produced in low numbers because the gun easily misfired during combats. EM11 got its nickname "White Shark" because of a mistake in the production the bullets had white tracer instead of the usual blue.
    Speciality: A three round burst used in close combat. Only effective 10-15 m because of the enormous recoil. Extra accurucy when standing completely still.

    VS - Plasma - "Never Ending"
    • 650 RPM
    • 150 10 m - 143 45 m
    • 620 m/s
    • 45 mag size(charging up)
    • Medium reload
    • 0.75 ADS movement speed.
    Plasma was created to replace Orion and be more effective at range but due to VS troopers said that chargable ammunition was unreliable Plasma stayed optional in the VS arsenal. Plasma got feared during battle of the Crown December 27, 2847 when it suddenly appeared by drop troopers from an elite group. TR named it "Never Ending" because survivors of that day told TR commanders that it never ended. TR got defeated after running out of ammo and VS never stopped fire. Therefore the name "Never Ending".
    Specialty: High ADS movement speed, new damage tier and chargeable ammunition.
    • Up x 2
  2. Lord_Avatar

    Well - I hate to break this to you, but:

    The TR version would end up being a subpar SMG. 125 dmg and it would be good in CQC and trash in all other aspects.
    The NC one would be damn OP as what you'd get is a full-auto Battle Rifle. Think A-Tross, but with more damage.
    The VS variant ends up with such a disgraceful TTK you'd be better off with the Corvus.

    Back to the drawing board, OP. ;)
  3. T0x1s

    I updated it a bit. I dont think NC will be OP if you add incredible high recoil.
  4. p10k56

    As for TR me thinks that better will be to half damage on mini chain gun but every shot will fire 2 pellets.
    Now we will have true Old painless Dakka gun not another slightly faster MG.
    Cos bullet saturation matters:D
  5. Vraccas24

    Nonono TR can't get a Saw, rename it.
    I am ok with everything else lol
  6. T0x1s

  7. Alarox

    That NC LMG has a TTK of 0.41s. That's ridiculously fast.

    Trying to increase the damage for weapons will always run into the same problem. If you want to keep the TTK on par with weapons that have lower damage then you have to keep reducing the DPS. This means that the weapon becomes worse against targets with things like the HA shield, medkits, nanoweave, or the medic self regeneration.

    It'll kill too fast against normal infantry or too slow against tankier infantry.
    • Up x 2
  8. Schwak

    250/440....lol.
    • Up x 2
  9. stalkish

    Am i understanding this correct:
    The Buzz would have the same damage per bullet at 10m as the Shark but almost double the ROF?
    And the VS get 100 less damage than TR AND less ROF?
    This would mean the buzz is undesputed king of CQC between the three of them.
    I also think the VS should get the 55 mag size while NC get the 45.
    What about first shot accuracy, would the Shark be a 250dmg sniper rifle with single shots?
    • Up x 1
  10. stalkish

    I was thinking he meant to write 250/865 for the buzz, thats what made me :eek:.
  11. T0x1s

    Damn. The damage for the Buzzsaw should be 125 first. And now i cant edit the post :(

    Yes the damage for the EM11 is high but with the right recoil i think it can work out

    Also i understand that some stats here is bad but i was trying to come up with some new extreme ideas. So tired of new weapons that is almost exact like the other guns.
  12. Joexer

    I like the TR idea but it would need a different name. Torq 9M etc.
    At the damage tier and mag size hipfire should be smaller than most LMGs. Low fsrm and It would be a forgiving but adaptable LMG

    Other Ideas I think are a bit out there but you never know.
  13. Goretzu

    I like the ideas, I think you're just running into hard balance issues with particular DPB or RoF more than anything. It is difficult to construct a balanced 250 DPB weapon, for example.

    I do think the TR should have a 125 tier LMG though, but maybe that would be better served by turning one of the existing ones into it al la the Lynx 2.0.

    The VS one slighty worries me with the Betelgeuse issue (that gun is just insane in statstical performance and if you ever come up against someone with it directly).
  14. Demigan

    The EM11 has a high chance of misfire, while from my knowledge misfires usually happen due to bullets chambering wrong due to high chamber speeds, something the Buzzsaw has. Story-wise you should switch the reasons not a lot were ever made

    As for their properties...

    Buzzsaw: It has a low reload, good accuracy, high muzzle velocity and it has an incredible DPS due to it's low damage falloff, in fact, it's got the same DPS as the Shark.

    The Shark has high reload, low accuracy, lower muzzle velocity and the same DPS, with as only advantage a good alpha damage? Which means that only at CQC when all bullets hit the Shark would be able to get his last bullet in before the Buzzsaw can get his in, that is if the shark doesn't miss a bullet? The Buzzsaw is more forgiving for a miss. The slightly lower ammo capacity isn't a big drawback, as the Shark's real and only strength would lie in dealing damage for longer periods of time. It's got more Damage per magazine, and due to having about the same DPS but being able to keep firing for almost twice as long it could be the perfect chokepoint weapon.

    VS Plasma seems underpowered. Unlimited ammo is a very small advantage in this game. You need to get large killingstreaks (or really bad aim) to emtpy your magazines. Taking the average player into account as well as ammo availability, there's just no way you can make the benefit of infinite ammo weigh so much.
    The only real advantage of the weapon would be the ability to interupt it's "reload" (the cooldown) during fights. It can never be surprised reloading, it can only be surprised having less ammo available. If you suprise someone who has less than 10 ammo left than he still is better off than the guy who is reloading and can't fight back or needs to switch to his pistol.
    Regardless, how are you going to benefit of the infinite ammo, and the "no need to reload" ability, if you are dead? The weapon trades too much damage and ROF for it's ability to actually win a regular 1vs1 fight. If the damage was upped, it wouldn't be a problem though.
  15. Jaedrik

    I like these ideas very much. They are certainly workable.

    That, and I just want a TORQ-9 for my HA.
  16. T0x1s

    I was thinking of giving Plasma 0.85 ADS speed. Why? VS trait is mobility. And with the other cons it has it might work.
    • Up x 1
  17. Ownasaurusrex

    The story behind the buzzsaw is good enough to make this hit live!
    • Up x 1
  18. ATRA_Wampa-One

    The Buzzsaw looks good as is. It's got a bit more DPS than a 143/750 but not by much and TR really need a god tier CQC LMG like the VS have with the Orion and the NC have with the Anchor. I think this will give that to them since the CARV and MSW-R while competitive is still a bit sub-par compared to those two.

    The Plasma should either be a 143/652 weapon with the pre-nerf SVA-88 accuracy stats and the suggested 45 rounds before overheating or a 167/600 with EM6 accuracy stats but with 35 rounds before overheating. I would say that a 167/577 gun would be fine but the VS already has the Flare.

    The White Shark though, that thing as is would be so OP it's not even funny.

    I think the NC have a CQC champ with the Anchor and the SAW is the king of long range LMG's while everything but the EM1 is a great LMG, and even that's not a terrible option. Maybe a 143/698 50 round LMG with stats similar to the Pulsar LSW (but with better attachment options) since they only have 1 other 143 damage LMG in their arsenal and it would be a solid alternative to the Anchor.
  19. patrykK1028

    45 mag size(charging up)
    NO! NO MORE CHARGE UPS! NEVER! EVER!
    BTW why you want VS to have weapon that is replacing Orion when TR and NC get new ones?
  20. Mefi

    Uhm, it seems OP meant heat mechanics and not things like Spiker/Lancer/etc.