Greetings, PlanetSide 2 Community! Recently, the new and much anticipated small-scale continent Koltyr was introduced to this game, in the hope that it would encourage more new players to keep playing through the ranks. As you all know, DBG created a small-scale continent that new players will begin on, like the initial tutorial in earlier stages of this game's development, only Koltyr involves fighting actual players. The simplified level design of the bases on this continent is intended to introduce traversal mechanics, (lifts, jump pads, teleportation devices etc.); objectives, (generators, capture points, and SCUs), and specific layout elements, such as Biolab teleporter rooms of major facilities at a more controlled pace, (to quote the Koltyr development team). Furthermore, Koltyr is only available to players of below Battle Rank 16, (I think, if my short-term memory serves me well), which ideally will mean that new players will face off against new players. The skill level on Koltyr should, understandably, be low, and should be a more pleasant introduction to the game instead of jumping straight into the major continents. I was curious to know what the eagerly anticipated fuss was about regarding Koltyr, so I created a new TR character, (completely stock - I have not invested any money into the TR), and began to explore. Initially, I thought that Koltyr was a great place for newer players to get acquainted with the game, and for a number of reasons. Koltyr is, fundamentally... Small - this means that new players can get familiar with travelling around the map without getting hopelessly lost. Because Koltyr's layout is so simple and so small, if a new players decides to wander around for a bit, they can easily find action again. It also means that if they decide to deviate from roads in their vehicles, they won't get massively lost like some new players do in the major continents. This also means that they can familiarise themselves with road and facility layout, and the design of the continent and its facilities are like simplified versions of those in the actual, large continents. Simple - Koltyr is, as discussed previously, very small. This makes it more forgiving for the curiosity of new players. Branching from this, the simpleness of Koltyr's layout combined with more complexities of actual continents means that players can familiarise themselves with basic continent layout, as well as the layout of facilities. Koltyr has many simplicities that make it easier for newer players to start, though also has some areas that will provide tactical advantages, (for instance, cleverly placed Sunderer points where players can hide their deployed spawn vehicle). The simplicity of this continent combined with some aspects of basic complexity makes it more appealing to players starting out in this game. The initial introduction of this continent was made back in February this year. To quote PS2_Luke's thread OP on the topic... These are all very good ideas, and I must say that Koltyr has been well done and well designed, and should ideally encourage new players to keep playing. Its friendliness, the relatively small-scale battles, the lack of zergs and the layout of the facilities and the actual continent alike make it a good place for new players to get started. However, there is one major issue that I encountered during my brief time in Koltyr, and that was the extraordinary number of veterans who had created new accounts that were literally farming there. Because of the purchase transfer system, where if you purchase an in-game item with DayBreak cash, you have access to it across either all characters on one Empire, or in the instance of weapons, they are universally available across all Empire characters you make, many veterans had simply created new accounts on the same Empire, so that they had all their stuff. Everything, except for the Certifications they invested into their character. This means that they had their weapons of preference, their cosmetics, and their vehicular weapons also. To put it bluntly, Koltyr, at present, is a bloodbath, and is more counter-productive at the moment than actually useful. There were experienced veterans running around everywhere, using weapons purchased from their original character, and were rampaging over all new players trying to get familiar with the game. There were experienced snipers, Lightning and Harasser drivers, (all with their respective weapons from original accounts), and veteran infantrymen who were literally farming kills. Though the worst part of it was that there was a Liberator hovering over the facility where the most fighting was occurring. This pilot was your quintessential Liberator pilot - he knew what he was doing. However, he had his weapon load-out as he did from his original account, which included, if I recall correctly, a Tank Buster, an air-to-ground rocket launcher, (the Dalton, I think), and a rear-mounted A30 Walker. He, alongside his crew, dominated the battlefield. They were annihilating all enemies they saw, destroying ground vehicles and tanks before they even knew what was hitting them, and no-one could shoot them down because most pilots on Koltyr are inexperienced ones, looking to try out ESFs and gunships. They destroyed infantry, ground vehicles, and aircraft efficiently and ruthlessly; they left no means for they themselves to be destroyed. In short, Koltyr is more of a playground for experienced veterans looking for target practice on inexperienced newcomers, who may well be potential customers for DBG, and also may stay longer than five minutes also, instead of stop playing because they're sick of being a punch-bag for those who've been around longer. Fundamentally, and to put it bluntly... Koltyr is Driving New Players Away From this Game, Instead of Encouraging them to Stay...Well, when I say that Koltyr is driving new players away from the game, I really mean its current implementation at present is. Of course, the obvious question we can ask right now is "Will the farming wear off? Will, in time, less good players use the newbies in Koltyr as target practice?". There is albeit a novelty aspect to Koltyr for players who've been around for longer, and they want to see what the fuss is about, (I myself did also). However, there is also an obvious aspect to this that experienced players are intentionally using Koltyr to farm off the inexperienced players. Another question one may ask is if those using Koltyr as a farm will ever get bored, or one could argue that we should wait until they exceed the Battle Rank limit of Koltyr. Again, this is true, and I hope that numbers will decline as the months pass. However, never doubt that there will be some selfish players exploiting the new continent, ruining it for the new players, and using them as target practice, which in turn defeats the object of Koltyr somewhat.As I see it, DBG have left the job half-done. They've stopped players using the characters with which they have invested the most time into, which is a good thing, though have left the continent open to exploitation through the mechanics of the game market, and through the fact that they can just as easily create a new character and use that one to farm. This problem needs to be solved. It isn't fair to use the newbies and punch-bags and targets, and will ultimately turn more and more players off the game because Koltyr will be dominated by those with more experience.***My solution to this problem would be to have a feature in place so that if any character associated with an account is over Battle Rank 16, no new characters made by that player will be able to access Koltyr. So someone with a Battle Rank 100 character can no longer create a new character that can access Koltyr, and harvest newbies in the supposedly training continent. If he wanted too, he would have to delete all of his characters over Battle Rank 16, which I don't think many people would do. A way around this would be to create a new account altogether. Though then these exploitive persons would have to start again from scratch, with no money ever being invested into the new account whatsoever. I don't think many players would take the time to create a new account, with standard everything and no DayBreak cash/money ever being previously invested into it, just to use Koltyr.If you have better suggestions, then please feel free to post them, though Koltyr is not providing the experience that it should be. It is being exploited, and this urgently needs to stop as soon as possible, to ensure that newer players stay in this game. DBG are losing potential customers, because I for one would certainly get fed up pretty quickly if I started playing a game, joined an area where I ideally am supposed to fight players of a similar skill ability, (i.e. totally new to the game), only to find myself being killed over and over again by experienced players exploiting the system. It will get dull for new players alarming quickly.TL;DR: Long post is long. Deal with it, ( ).Many thanks for reading, and I eagerly await your replies,Cyn. EDIT: I apologise for making my posts so long. I like to put a lot of effort into them, and fully accept that it can be considered dull to read such a massive wall of text.