I was hoping that this could go unsaid, but once again I find myself in the position of being seemingly the only person on these forums who both understands a problem and is willing to speak up about it. Yes, we all know that Infiltrators are highly visible on low graphics. Yes, the developers probably didn't intend it to be as horrible as it is. Yes, it is being considered a bug and is likely to get fixed soon in one way or another. This thread isn't about that. Simply put, no matter how much they tweak numbers around, our cloak on medium/high settings versus low settings will never achieve balance. The very best we can hope for in this regard is a momentary intersection, where the difficulty in seeing an Infiltrator is equal at one very specific distance. What am I talking about? Allow my assistant NaotaZ to demonstrate: Seeing the problem? I'm certain that you're seeing the Infiltrator, in any case. The problem is that the medium/high graphics stealth's distortion effect becomes exponentially more effective based on its distance from the viewer, while its gray silhouette cousin does not. One is completely transparent, and thus reflects the colors behind it exactly as they are (but displaced from where they should be - a displacement which is negligible at long ranges) while the other darkens them in a way which is immediately distinguishable against bright backgrounds, and from all ranges equally. This isn't even just about sniping, though, and keeping something other than the sky to your back won't solve the problem - any terrain whatsoever will do very little to conceal your outline unless it's the exact color of your silhouette already, and as some other images have already shown, you're not always a transparent black. Sometimes you show up as pure white instead. So, how do we fix this? Well, I can personally think of three solutions, and they are as follows: Make the cloak's visibility scale based on the Infiltrator's distance to the viewer. At distances where the Infiltrator should be seen, such as in my close range shot above, he's clearly visible enough on both graphics settings that it doesn't matter which one you're running. Use the same effect on all graphics settings. This is easy, but presents the problem of whether to screw over people with bad computers or screw over people who use their cloak for sniping. Given how Hunter Stealth was obviously designed for sniping since it sucks so much in close quarters, this is probably a hard question for SOE to answer. Just make the stupid thing 100% invisible already. No, it won't be overpowered. No, it won't ruin the game. I've gone on about this for months now and I've yet to see a single good argument for why we cannot have a perfect cloak. There is no reasonable demand (such as "sneaking should still involve skill") that it cannot be balanced to meet without still being useful.