So I recently unlocked the Warden Battle Rifle. I liked the idea of playing as a more mid-range capable HA since most of the HA in outfit are LMG users and we typically only roll with 1 inf per squad. The issue I have is that it is a pointless weapon. It's totally useless at mid-range because the low damage, shot velocity and bullet drop, while being semi-auto means it's almost redundant in CQC. If you look at some of the data: https://docs.google.com/spreadsheet/ccc?key=0Ap1eT7p42dqhdGRTNWZQTS1IczRVTVROX0d4NGJjYnc#gid=0 You can clearly see that the Warden consistently under performs in most categories compared to all the other options open to NC HA. If you look at the damage (bars), the Warden comes in at 10 bars of damage. However, the Gauss SAW for example, comes in at 8 bars per shot and has just under double the ROF. Of course, the trade-off is the increased effective range of the weapon, I hear you say. I agree, but surely the damage output should be equally proportionate with it being a 'side-grade', meaning it should have slightly less than double the damage (bars) to compensate for the halved ROF. I understandably appreciate the dev team will be trying to avoid a situation where HA are running around with sniper rifles. I would suggest taking the higher magnification scopes away from the battle rifles so that this is not a possibility, as 4x is enough for mid-range engagements. The Battle Rifle is a great idea to open up the tactical spectrum for HA but something needs to be done to make them a viable option.