We don't think hand-held infantry weapons are overpowered. What we do have problems with is infantry being able to shoot us outside of our render range. Meaning, they can see us, but we can't see them. The reason a range reduction was proposed was to keep those soldiers in our sights so we can properly react to being fired upon. In the current game, if someone's outside my render range, my vehicle takes damage from invisible sources while giving me a general direction on where I took damage from. I'll seek cover, but it's a 50/50 shot I'm not outside their viewing range and I lose my tank. That being said, if the rendering issues didn't exist, none of us would have problems with it. Since they do exist, we naturally have problems. If either gets fixed, no one will really complain anymore. As for the engineer's AT turret, well...It really does need to be examined again.