I'd be totally fine with that. Tanks should dominate the open ground. 1 or 2 should still be destroyed by an organized squad with certed AV, but a tank column should steamroll them or make them re-think their strategy. Err wait, AV turrets aside, my AP lightning wrecks infantry as long as I stay positioned correctly. The problem for the "tanks should dominate open ground" comes when that single person in their tank thinks they should be able to level squads of infantry EZPZ NO Problemo here. I think tanks do need a bit of an HP buff though, they're pretty thin as it stands. The HE thing was just an example, just because you don't do it doesn't mean others wouldn't...because if you can spam at a location infantry fight for there will ALWAYS be someone taking advantage of that. Locking down a base with HE in regards to you wasn't an argument, it was an over-exaggeration of what will almost definitely happen if tanks have access to infantry fights going on in a base. You have 96 AP kills total..... almost all are HEAT rounds which still could lock down an infantry point with relative ease. Absolutely infantry can participate in everything, EVERYONE is infantry man. NO ONE is excluded from taking part in an infantry battle. You can exclude yourself sure, but game design doesn't do that. Game design DOES and SHOULD exclude tanks from taking part in infantry only fights. Tanks are force multipliers, force multipliers allow less people to combat more people because of their nature. Having something like a tank shelling base facility captures points would be ridiculous. So now infantry never get to have infantry only fights? Some people dislike tanks, they don't like getting blasted by a round they never saw coming. There weren't nearly enough infantry only fights in this game because things like tanks and rocket pods were too readily available to spam the living hell out of any good fight. If rampage gets out of their tanks after 5 minutes you've already accumulated another tick worth of resources and can most likely pull another one should you need to. If Rampage is as good as you make them out to be, and your air gives you cover, then they shouldn't be dying so fast that resources ever become an issue. If they do, go find a hex that yields mechanized resources and kill a couple things. Yes, those 450 resources are gone... but aren't they gone anyways? You don't get them back if you stay in your tank either, whats the point of arguing they're gone if you get out? The end result is the same. This game is primarily a first person shooter. It is combined arms warfare, but its labeled MMOFPS. The people wanting to shoot other people...the same ones that don't want to get spammed endlessly by vehicles, want more of these kinds of fights. They are the primary players in this game, they have not had a continent that allows this type of fight to occur frequently in multiple scenarios. You say tank roles are being minimized (I do agree they need more things to do, just not the influencing capture points in any way), but then say that you never have to get out on Indar and Amerish while saying Esamir used to be a tankers dream. So 2/4 continents you never have to get out of your force multiplier save biolabs and this isn't enough? The idea that tanks should be able to shoot at the infantry fight that will determine whether the base caps or not is absolutely ridiculous. It will never happen because it would kill off the players that are being drawn to this game the most. You also mentioned that Rampage is the only task force that occasionally has nothing to do while a point flips. What does your air task force do at tech plant flips then that the tanks can't? If rampage is so hindered because you're too stubborn to get out of your damn tank every once in awhile then maybe it's time your outfit comes up with new ways for you to be useful while waiting for your infantry to do their primary job. Go be a pocket Engi, go be a pocket medic, you don't even have to pull out your gun if you don't want to. Go prep the next base, go lay a mass mine field on a soon to be contested road, go do something. The game doesn't force you to sit in your tank while the point flips, giving tanks a role in the infantry capture of a control point would cause a rage you haven't seen before on these forums to date. Eskimo, get out of your tank dude!