They could, but it would be stupid as hell. Imagine having to spend certs every time you pull a Phoenix. Or an ESF. or a Lib. Or a sniper rifle. Or grenades. Or c4. Or mines. Or shotguns. Or maxes. Or the plethora of other powerful weapons in the game. It's a terrible idea to turn certs into something that can spawn vehicles. Or anything. "Peasants" are players who work by themselves. Who refuse to work with other players. And who want total control. They get no enjoyment from the MBT. No, they have an ENTIRE TANK dedicated to them. The Lightning. Pilots don't whine and cry that they don't get the big gun on the Lib. So why should tankers get the big gun on the MBT? If they don't like sharing control the Lightning is always there. Always ready. I've been in very large fights and, at most, I've seen like 5-10 libs, all sides included. That is more than acceptable. If I'm in a 200 man fight and there's a mere 10 MBTs in the entire thing, that is perfect. That's the perfect ******* ratio. A handful of powerful tanks supporting the dozens of infantry. I would love to see MBTs with the same kind of numbers as libs. Also I disagree that there is no equivalent for the Lightning. Pre-splash nerf (which was stupid and should be undone) a Lightning's HE cannon could effectively one-shot entire groups of infantry. It was BETTER than rocketpods. It's HEAT turret could kill MBTs quite effectively as well as infantry, since it's overall DPS was pretty close to the MBT's guns. Lightnings are very, very good tanks they just get overshadowed by MBTs. Even in the days of liberator "spam" you never, -EVER- saw 50 libs in a single battle. The sole exceptions would be when entire outfits did it for giggles. In a normal fight, no matter how large, even when libs reigned supreme, you never saw 50 libs like you do with MBTs. The spam was different because libs were strong. But y'know what, if there's 50 players willing to work together to field a large armor column, why the hell shouldn't they? It hampers zerging, but zerging =/= large numbers. Also keep in mind that 2-man crews aren't the only limitations we're putting in place. Add onto that the fact that MBTs could only be spawned at tech labs or the warpgate. Would cost 450-500 resources. Have a lengthy cooldown. And it would take some dedicated team effort to field a large number of MBTs. And if we're wrong, if people do still spam them, then we'll just have to find ways to limit them further. It's not like our ideas would be implemented and never touched. We can't see how players would interact with this since the devs refuse to even attempt to fix the game. All we can do is base our theories off how the community acts right now. If we're wrong, we fix it. If we're right, the game gets balanced. No harm done either way. I've made a suggestion before, based on real life. I'll make it again. The default dumbfire launcher is a weak, single-use rocket. You fire it once and then have to go back to a terminal to resupply. It costs resources. Pretty worthless on it's own but a squad of HAs could still kill a tank by focus-firing it. Jack-of-all-trades launchers like the anni, phoenix, lancer, striker, these wouldn't exist. You'd have to specialize into AA or AT. So basically juist the original crow/hawk. They would do significantly more damage but are big and heavy and thus limit what you can carry. If you equip one of these launchers you lose access to large weapons like shotguns or LMGs. You have to suffer reduced AI capabilities in order to run around with these big AV weapons. However they would do significant damage to tanks. Like the default launchers they'd only fire off 2-3 shots before running out. They can not be resupplied by engis, their rockets cost resources and must be restocked same as grenades or c4. This would allow dedicated AV HA's to do their role admirably. A single AV HA could do a lot of work against even our buffed MBTs that we want. But they can't do everything. If they want to kill tanks, they can't kill air and are weak against other infantry. So you actually have to choose which is more important, killing infantry, tanks, or air. I think that would be the best approach. Then, just like with our tank idea, the rockets could be buffed. Because there'd be far fewer of them and they'd be more cumbersome to use.