Don't get me wrong, i love building bases and other stuff in PS2, but there are 2 things that really bothers me in it. The first one, most likely the most discussed already, is the massive grindwall to get the buildings/turrets you need to make a decent base, the AA turret (1000 certz) + AV Turret (1000 certz) + Structure Shield Module (1000 certz) + Repair Module (1000 certz) + Turret AI Module (1000 Certz) + Skywallshield module (1500 Certz) + Vehicle gate (1000 Certz), make up to 7500 certz. The worse is that this is only to get a reasonable base. Players unlock the HIVE at BR 15, tell me, how a player with BR 15 will be able to have 7500 certz? So they have only two options, don't build bases or build really incomplete bases. I can only see two ways to fix this, reduce the prices to unlock the blueprints OR increase the BR you need to build HIVES. This way you will prevent poorly built bases from using HIVE's. The second one is about how punishing guarding a HIVE can be. I'm not talking about defending it, but guarding it. If your base gets attacked or you're resupplying/gathering cortium, you will recieve XP and certz, but once your silo is full, you (or someone else) will set up a HIVE and stay there to protect it, however if no one attacks your base you will not recieve any XP or certz, but you (or someone else) can't leave the base because it will be a easy target. So you may spend a long time in that base guarding a HIVE, sometimes even hours and no one attacks it and neither does you recieve XP or certz, even though you are making sure VP's are generated for your faction, being a really punishing experience. I think that granting passive XP/Certz overtime by standing near a active HIVE should fix this issue, once the HIVE/base starts to get attacked, the passive XP/Certz will end and only after a certain amount of time out of combat, it should grant XP and certz passively again.