Hey there. Been a while since i dove into the forums but here goes. Bastions are here and provide a whole new context for fights. As far as ways to describe the things, "oppressive" is perhaps the most apt and rightly so. These things are the culmination of an outfits efforts to even build it let alone running and supporting the thing, it should be an oppressive bit of kit. I do however have some issues with it. Currently, i, like many, tend to simply redeploy from bastion shadowed fights, friend or foe. If a friendly bastion is overhead theres likely to be so little resistance that the fight ends up dying out pretty quickly, if its enemy, the odds of pushing out of a base are next to none. Once these things are supported by the raft of repair galaxies they become almost untouchable to all but the most organised air ops as youll need to remove the galaxies to hit the weak points, while the galaxies repair eachother and shoot at you. Thats not even including the enemy air and turrets available to stop you. Im going to cut to the chase and list some of the actual gameplay issues which stop bastions from being an net positive to the game. The ability to repair-galaxy spam to block the weak points makes taking down a bastion near impossible The surprising speed of the Bastion allows it to demolish resistance on one lane, then switch to another before that one can get set up. With the current speed, a bastion can stop progress in half a continent and those looking to avoid a bastion are at a loss since one can decide to swing by any moment without warning. In cases where bastions clash, they automatically take to different elevations, the issue here is that the big guns and supporting gunships are most effective pointing down and most of the weakpoints are on the top. In every case ive seen, the bastion that rolls lucky and gains the elevation advantage wins the fight Most outfits hold onto their bastions for peak time, weekends. As right they should. This, however means for most of the week, you would be lucky to see one in a night but during alerts on a weekend, odds are there are three bastions going throughout the alert duration. This, as mentioned above, can really make the game feel like Bastionside 2, once there are three of them flying about, its impossible to get away from them for more than 5 mins. A bastion from one faction can, at will, decide to crash the party in a far flung part of the map where the opposing two factions are fighting, which frankly, ruins it for everyone since no one faction can focus on removing the bastion without interference from the other. That being said, here are some suggestions that may remedy the above issues: (1) Set a minimum range for galaxies proximity to the weak points of the bastion, this could be done via the infamous "get out of that area" notification but perhaps more thematically, the weakpoints could repel craft of all sizes at short ranges. In either case, the galaxies being further away would leave more openings for counter attacks. (2/5) Make bastions move slower... Or Bastions follow lattice links within a large margin of error. IE if you want to change lattice you have to go back into friendly territory to a junction that allows you to change to the lattice link you want to fight at, this gives ample warning to existing fights when one is rolling down a lattice, stops the 3rd faction bastion appearances and also puts more significance on "cutting off" lattice links as any unconnected lattice limits a bastions potential presence and allows an indirect control of bastions movements to those on the ground. Counterplay! (3) Bastions simply cant occupy the same coordinates thus cant stack up. Or, attacking the engine of a bastion causes it to have higher odds of dropping to a lower elevation, again, counterplay (4) A time limit between bastion spawns for your empire combined with a reduction in cost and HP for bastions spawned during off peak times may allow bastions to have a presence outside of friday and saturday night without being overbearing. Theres my two cents. These are my opinions and i obviously dont know the workflow or what is and isnt possible behind the scenes but i figure i offer my opinions on the Bastion gameplay here. I know for sure that some of these suggestions would take some doing to get to work but i do believe that improving on the bastions as they currently stand is ultimately for the betterment of the health of PS2 What do you think?