Hornets seem to have been the target of a dev vendetta, i'm not sure which dev was killed by hornets, but the venetta has gone way too far, from 2000 damage per missile they recieved a hefty nerf to 1500, (and also had their splash made almost nonexistent) and now the direct damage has gone to 500?! thats an absolutely pitiful 1000 damage from both missiles, compared to the lolpods which deal 2000 damage per reload and also have massive splash damage. my suggestion: make Hornets the dedicated AV missiles, lower their splash even further but give them their direct damage back, at the same time lower the direct damage of lolpods and maybe give them a little more splash. now rather than lolpods being better at absolutely everything they are the AI option and hornets are the AV option. also, rather unrelated and nowhere near as important, can we give VS lazery hornets? (the projectile used by their lolpods would work nicely) it just looks weird seeing a scythe firing ordinary missiles!
Did you try it on Test? Because it still took 10 missiles to destroy a Magrider. I can't see how did numbers affect the combat effectiveness.
Hornet did 1500/2000 dmg but tank has armor value + high resistance value Now hornet do 500 dmg but tank take +100% damage from rear and have low to negative resistance value. Main thing that change is its effectiveness against infantry : 1 hornet won't be able to OHK non-flak infantry.
itis still vastly inferior to lolpods which deal double the damage per volley and are vastly superior for AI work, hornets currently have no purpose, thats why i suggested they should be made into an AV option, and lolpods made into a dedicated AI option.
Just enable the laser guided option only when the hornet are used. If the ESF switch to it's nosegun, the hornet won't be laser guided anymore and will go forward with no drop. This way, hornet are hit'n'run option while rockets pods are more versatile but make you more vulnerable while attacking. Only if needed, increase hornet alpha damage but reduce/remove the splash so it won't OHK infantry and change the reload speed so the DPS remain the same.
but even then you can do a hit and run just as well with lolpods, half the mag only takes 3-4 seconds to dump and does just as much damage as hornets. theres really no reason to use hornets over lolpods, on the flip side lolpods can do so many things that hornets cant. i think it'd be great to decrease lolpods direct damage so its used as the AI option, but buff hornets to make them the AV option that they should be.
Hornets still have the advantage of having very short exposure time compared to pods. Possible to hit targets while being out of line of sight and you can shoot the target with nosegun while missiles are on route. And it has always had better burst damage and stealth capability. Lolpods you can react to before they unloaded full volley and often you and everyone around takes notice of the podder. Hornet launch is much less noticeable in combat.
yep i already took that into account, 6-7 missiles (the same damage as hornets) takes about 3 seconds to fire, only a second or two longer than hornets, they're pretty damn good for the ambush/quick strike hornet style. but by contrast hornets can't do anything that lolpods can, they're weak AV so they can't compete there, and their splash is almost nonexistent while lolpods are one of the best AI weapons in the game. having 2 second faster alpha damage doesn't come close to compensating for having weak AV and weak AI. same response to halkesh, hornets have ONE gimmick, and that is a mere 2 seconds lead in alpha damage, 2 seconds...and for that you have almost no AI potential (compared to lolpods which are one of the best AI tools in the game) and no follow up AV damage other than puny noseguns (compared to lolpods which will keep on firing.) there is no contest. hornets need some direct damage love.
IF hornets would be hit&run, they need: Good alpha damage long reload short range, slow missiles (balance for good alpha, evaseable) minimal exposure time (fired simulatnious) no guiding, dumpfired Tuning them for beeing weak alpha damage makes them dirctly inferior to Lolpods that have range burst damage splash more DPM more DPS medium reload medium exposure time