I believe that the rangefinder implant should have it's functionality rolled into the advanced targeting implant (the implant that is available to all players by default). I've got three reasons why: 1. It would improve the new player experience. The ability to see what range you are engaging at would be extremely useful to new players. It would provide some very important context for the damage charts in the weapon selection screen, which would help new players make more informed choices when making their first weapon purchases. It would also help new players better dictate their engagement range, as it would be easier for them to determine if their target was within their effective range or not. 2. The rangefinder implant is not easily accessible, and is not useful on it's own. Ask yourself the following questions: When was the last time you got a rangefinder implant? When was the last time you equipped a rangefinder implant over another implant? I bet you five smedbux that your answer to at least one of these questions is "never". When compared to the other implants available to the player, including advanced targeting, an implant that provides only a rangefinder is likely to go unused... and that's if you can get your hands on one in the first place, given the low drop rates for implants. The functionally would mesh very well with the features already provided by advanced targeting, and the combining of the two implants would make sure that the rangefinder would not go unused. 3. It's a throwback, and a good one at that. In the original planetside, every single player had access to a rangefinder all the time, even if they did not have advanced targeting equipped. The rangefinder even turned green when your weapon was within range. It was very cool. What I am trying to say is that this was a feature from the original planetside that would be very good to reintroduce. And the best way to do that would be to roll the rangefinder implant's functionally into the advanced targeting implant.