The Railjack: The Real Issue

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Styrkr, Feb 28, 2014.

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  1. PostalDude


    • Power supply:Generating the power necessary to accelerate rail gun projectiles is a real challenge. Capacitors must store electric charge until a sufficiently large current can be accumulated. While capacitors can be small for some applications, the capacitors found in rail guns are many cubic meters in size.
    • Resistive heating: When an electric current passes through a conductor, it meets resistence in the conductive material -- in this case, the rails. The current excites the rail's molecules, causing them to heat. In rail guns, this effect results in intense heat.
    • Melting: The high velocity of the armature and the heat caused by resistive heating damages the surface of the rails.
    • Repulsion: The current in each rail of a rail gun runs in opposite directions. This creates a repulsive force, proportional to the current, that attempts to push the rails apart. Because the currents in a rail gun are so large, the repulsion between the two rails is significant. Wear and tear on rail guns is a serious problem. Many break after a few uses, and sometimes they can only be used once.
  2. Adaption


    Oh, please. We 'finally' got the shaft? Obviously you don't remember how the NC were back during launch. *Shudder*
    https://forums.station.sony.com/ps2/index.php?threads/longshot-vs-railjack-some-numbers.175457/

    As an unrelated sidenote: Stop using overused clips/memes. It doesn't make you funny, it doesn't get your point across, and it sure as hell makes you look like a complete ****. (In opinion, of course.)
  3. Adaption

    Again, you don't seem to understand that you're going completely off-topic. We don't know how the developers specified how the Rail gun works in PS2. Just stop.
  4. Hatesphere

    what does this have to do with storing the charge in that caps before you hit the trigger.?
  5. DevDevBooday

    Ahhh, good old NC. Nothings ever good enough.

    NCs Longshot kills faster because of the delay up to 450 metres, but can someone please tell me the time difference?
    Because even at best it might be about 0.1 of a second. OH NOES might as well not evehave a gun!

    The point of a 850mps sniper is that you have lead significantly less on distant targets. Just compensate for the slight tiny widdle delay and you have a gun that is literally better than anything else.
    If you think you have it hard, the VS Phase shift has a MASSIVE delay before it can fire its OHK headshot round at standard velocity. Sure it has no drop but it requires your target to stand still for about 3 seconds.
    Railjack just takes an hour or so to get used to.

    You guys didnt want a standard bolt action. You all screamed it at the top of your lungs. SOE heard you and gave you this. Now you are arguing you want to remove the delay and.... get just another bolt action.

    Unless you can propose an actual VIABLE alternative that still sticks to NCs faction traits then please stop yelling at them to change it. You arent helping.
    This is actually quite impressive for SOE considering they can only really work with a bolt action since its the embodiment of your faction traits.

    You guys think its a downgrade, but this is the first and only TIER 4 gun. It outclasses every other BASR. Its only downside is a split second delay after the shot. And apparently thats not good enough.
    • Up x 1
  6. Adaption


    It doesn't, he's arguing about something that doesn't even matter.
  7. Adaption

    It's still just another bolt-action except worse. The Phaseshift's charge is easy to bear with due to it's infinite ammo, semi-auto function, and it has no bullet drop.

    The selling point of the RailJack is it's high velocity but the delay completely contradicts that. Also, the 10 round magazine actually made it worthwhile, but when SOE actually fixed it due to the fact that it was unintended -- everyone objected to the obvious bait and switch.
  8. Epicstrat

    What if they made the Railjack semi auto, kept the fire delay, velocity, and Bolt action damage, added a high refire rate, and stepped the magazine down to 2 or 3. NC style high damage per shot, but not many shots, it's not a bland bolt action, and the magazine size + fire delay keeps it balanced. Maybe this is a terrible idea and I'm missing some important error because its late, but whatever at least it's an idea.
  9. Adaption

    First of all, we're talking about the three ES Sniper Rifles here, nothing else.
    Do not bring up previous nerfs and other **** that happened in the past.

    The TRAP is a viable weapon since it's practically a glorified scout rifle. The burst option makes it a ghetto shotgun to most.

    The Phaseshift allows for an Infiltrator to stay on the field for longer periods of time, they've got infinite ammo, no bullet drop with both charge and non-charge functions, and it's semi-automatic.

    The RailJack is 'supposed' to have the fastest velocity but it's completely contradicted by it's delay and overall statistical inferiority to the Longshot.

    The VS and TR rifles have a strong point to them that makes them unique while the NC rifle does not.

    EDIT: I'm not saying you can't kill people with the RailJack, it's just the statistical inferiority and the fact it has no unique quality as the quality it's supposed to have is negated already.
  10. Adaption


    Now THAT is something I'm down for. I could see how it might over-excel though.
  11. DevDevBooday

    The delay doesnt contradict the higher velocity at all! The higher velocity isnt there for a faster kill time between clicking the mouse and killing your target. Its there so you have to get a smaller lead on your targets to fire, a small delay doesnt interfere with having an almost hitscan gun.

    The Phaseshift is 'easy to bear' as you say AFTER you learn how to compensate for its stupid charge up time (same as for the Railjack, but alot shorter). Having unlimited ammo is not a real advantage, it only beats other snipers after you have fired the first 45 shots or so. Saying semi-auto is an advantage is also bull, everyone uses BASRs for a reason, Semi-autos blow compared to OHK. And yes it does have OHK bolt action mode, but it takes ALOT longer than it does for the Railjack to charge and its velocity and damage is standard.

    The delay NC has is so insanely small. You just have to use it to compensate for it, once you do its literally just a better Longshot.

    For all those saying its a downgraded Longshot.

    Longshot
    Upsides:
    5 round clip
    No delay

    Downsides:
    Much slower velocity
    lower damage

    Railjack
    Upsides:
    Massive Velocity
    Higher damage

    Downsides:
    Tiny delay before firing
    1 less bullet in a clip.

    Idk about you guys but that sounds like a sidegrade to me in every sense of the word.
    Isnt this what you wanted?
  12. Epic High Five

    Ah yes but wear and tear is irrelevant because a new one is constructed for you every time you respawn or refresh your loadout.
  13. PostalDude

    Because of how capcitors work, they aren't batteries. They are short term energy storage, that releases it in massive amounts. With more electricity, the bigger the release, electricity is rouge electrons moving. Moving a massive amount of electrons, enough to fire a railgun. Requies alot of energy, aluminium and other metals with a low melting point can't take the heat. Melting the wires. The capacitors have to have much heavier transition metals in order not to be instantly melted. Holding that electricity in there, would make the issue worse.

    If anything, I would think the delay is to keep you dumb money-chugging rebels from breaking it. From shoving the bars into the temples of your allies, or having molten metal all over your sleeve.
  14. PostalDude


    Which you don't have access too on the go, if you are sniping usually in non base battles, you are not near a terminal.
  15. PostalDude

    If we want to solve the magazene clip, why not make Extended mags a cert slot ?
  16. Adaption

    Read this: https://forums.station.sony.com/ps2/index.php?threads/longshot-vs-railjack-some-numbers.175457/

    The delay DOES contradict the velocity.
  17. Jalek

    Not even that now. If you fire one with buildings around and the target isn't directly above you, the rocket's likely to fly into a building or into one of the Esamir walls since they fly straight-line now. They're also a downgrade, though perhaps not from the Striker.
  18. DevDevBooday

    -_-
    Okay here we go again.

    1. IT DOES NOT CONTRADICT VELOCITY. It contradicts kill time. The velocity is so you have to lead less when firing the shot.

    2. It contradicts kill time by 0.1 freaking seconds! (at its highest point!) Which is THREE TIMES SHORTER than a blink of the eye.

    0.1 seconds is not worth an extra 200 velocity and 100 damage?
    Get out.
  19. Nephi1im

    Are you really this daft? The time from when I click until when the bullet impacts any target is SLOWER than the longshot. The delay requires that you lead a target MORE than the longshot. You can equivocate all day, but the fact of the matter is that methematically the railjack is worse than the longshot PERIOD.
  20. Epic High Five


    In that case it's probably constructed from whatever material buildings and rocks across Auraxis are and is therefore invincible to all known forces.
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