1) Not Getting Points From Revives It appears to be random whenever you get points for a revive. Sometimes you will, sometimes you won't. I can understand if this was due to a stray bullet finishing a team mate off, but I've seen people run clean into two NC, get gunned down, revived and no points at all. This was tolerable at first but when I'm spending Station Cash on Cert boosts it gets old very, very, quickly. After a big firefight at a Bio-Dome I think the chance of me getting points is about 60:40 to getting them. 2) Not Getting Heal Points When you revive somebody you get the same amount of points regardless of how much it heals this. This has been discussed since beta when the certs were unlocked and I am not sure if it's intentional on SoE's part or not. Essentially, you're somewhat punished for unlocking your faster revive tool by not being granted the points for the amount automatically healed. At Rank 5 this means you get zero points for "topping off their health" that you would with a Rank 1 tool. Now, people defend this by saying the quicker revives get you to more casualties more quickly, but I think this is clutching at straws. Why are you being punished for putting hundreds of certs into something? If there was a slow and a fast tool I could understand, but there isn't. Additionally, in small squad scenarios with only ten or so players only one person is going down at a time usually so that logic doesn't work. I will assume this is a bug or something overlook in development until SoE say otherwise. 3) Interrupted Heal gives no points. If I heal somebody for a good two-three seconds I will get the points for that amount of health. Great. The problem comes when that heal is interrupted at some point. If I begin to heal somebody and a team mate runs in front of me, or they break into a sprint expecting me to keep up, the chain is broken and I don't get the points. This is a big problem when I'm trying to keep somebody topped up on health and I keep having to start and restart the healing process, at times this has left me without any points for healing. Additionally, if I don't heal them for "that much" of their health I get nadda. I either get the full amount or I get nothing. Personally I think this should be changed to one point every 1-2 mini-bar(s) rather than four points every few bars (or whatever the non boost XP amount is) 4) Corpses That Refuse to Revive I don't know if this is people logging off whilst dead, but certain corpses linger for a long time with the 'Need Revive' icon above their heads. You revive, nothing happens. This is obviously a bug but it's one that is there and makes for an annoying distraction when corpses are dropping around you. 5) Minor Issues Healing Grenades should be reduced down to 100-150 Certs. They're good, but they're not 'that' great and most people just skip them entirely to get to revive grenades. As an AoE you can throw they're very situational and in most cases you can just sit in the middle of a group after a two second sprint and heal away. I feel they should act more as a 'pit stop' between working your way to your revive grenades, but at there current cost they are just not worth the price and can be skipped over entirely. Now begin the flaming.