Massive damage, camera guided, with the drawback that anyone with a brain can shoot them out of the sky. Well, we have #1 and #2 but in any decently sized platoon v platoon fight the actual flightpath of the phoenix missile is not the one that visibly renders. The balance to 1 and 2 isn't present. The fix? Until the missile is visible and rendered correctly in every situation, halve the damage, increase the projectile speed by 25% and give it a 3 round clip, and keep the camera guided properties. Or something to that effect. It's really irritating to be killed off by un-rendered projectiles I can't magboost away from.