The Only Way To Bring NC/TR to Vanu Level Dominance.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Blue_Shift, Oct 26, 2014.

  1. Caitiff

    If I have to compare the factions, then VS seem to have the better guns, and (prolly a bug) they can shoot through places you can't with a prowler or a vanguard.
    Most weapons (I said most, not all) of the VS hardly have any drop, . This makes it easier to hit a target, especially one that is standing still, so new players get kills easier, infantry are harder to hit though with AP, cause you need more accurate aiming, but it's AP, so meant for vehicles.
    Sometimes it looks like the VS have the best of everything.
    Mag's can strafe, and that is a huge advantage, cause if the driver plays smart enough, he can dodge most of the incomming shells. Vanguard has a shield for a few seconds and then needs a recharge, prowler can lock down to increse RoF, but it's immobile for the duration. So TR and NC have a trade-in, VS doesn't seem to have a trade-in.
    On top of that, their front armour seems to be able to take more hits then the other tanks (did some testing with a friend in VR, but that is just VR). Course, shoot them in the back and they're as dead as any tank. (imo, remove that and do like in PS 1 where all hits do the same, no matter where you hit. My hope is we'll get better tanksfights, but that's just a thought)

    I never fight VS during nighttime, it's just hard to see them.

    Max's are a bit skillbased imo. VS still have the best all round imo, except for AV, then you have the NC raven max's (shiver). They're the best at range if the player has a steady aim. Haven't played a VS max yet, only thing I can say is I tat I personally have a hader time downing them then an NC max.
    That said, make the bursters more effective against lib's. 2 max's can't take down a lib fast enough, knowing that 2 max's cost more resources then 1 lib.

    planes are a bit far off for me. tried ith a joystick, but I suck at it, so if anyone wants to give me flying lessons, please do :-D.
    But I die more to scythes then to any other plane, also when I was playing NC. From what I've seen, they seem to be more manouverable, and can hover much better (yes I know about the upgrades). Btw, respect to the fliers, I have no idea how you can manouver those planes the way you guys do, let alone aim at something.

    Anyway, after all this rant, what I really wanted to say is: any player can make a difference in a fight, be it NC, TR, or VS, it doesn't matter, in the end, the zerg wins, but that one player can push it around or buy more time
    I've had the feeling that I made a difference several times by just rushing in during a firefight. people follow and you're inside a building or base. Course enough peeps need to follow.
    Also insight helps a lot. my outfitleader is a near perfect trategist, except the times he gets overconfident :p. but if you have a hard time taking a base, distract the enemies, flank them, take a base behind their front to make em pull back, TALK TO EACH OTHER!!!!!! (yes, those caps were meant to be).
    2 players in a tank can do enough damage to make some part of the enemy force go after them, giving your main force room to move in.
    tictacs people, not whining win a battle. (yes, I meant to mistype tactics). learn how the game works, and communicate. no one is gonna help you kill the sundy if you don't tag it, or don't tell your comrades. even a superior force with better eapons is beatable, just be a little more sneaky then they are. Be like rogues, they do it from behind.

    Good luck, have fun, be a sport.


    edit: sjeesh that was longer then I expected :-s.
  2. TriumphantJelly

    Interesting: I've moastly just used the T5 AMC and the Repeater, not exactly your average "score *****" combo (as I'm sure you're using, don't deny it :p). Yet somehow my SPM is better than my VS main, and although I'm not going out of my way to get kills, my overall K/D is only slightly lower.

    Really you're just spouting bias here (Oh, look, those "spin tactics" again).

    Balance based upon purely subjective opinion and little to nothing else is not a good idea.
  3. TriumphantJelly

    VS Galaxiesa are different to other Galaxies, aren't they? Wait.....

    Something's bugging me......

    Hmmmm.......




    I don't know what it i-

    OH!

    The VS Galaxy ISN'T different!!!!
    So this, at least, is


    ORGANI-FREAKIN'-SATION!!!!!
  4. TriumphantJelly

  5. TriumphantJelly

    And there is Emerald: The centre of the Planetside 2 universe...

    Myself and others believe that the developers should stop balancing the game based on servers like Miller or Briggs, when they are so OBVIOUSLY flawed; It's like the world other than Emerald matters.... *shudder*

    /satire, for those of you who didn't get it.
    • Up x 1
  6. TriumphantJelly

    I am very very confused atm.
  7. ATRA_Wampa-One

    This, only not sarcastic.

    Emerald is the one true server where Higby tests his faithful, and in two weeks will solidify it's ascendance to the realm of the immortals where we will battle them until there is no universe, only Emerald.

    #70%fail#Roynotawesome
  8. Schizomatic

    You know, they could just as easily split up the forums into separate sections for each server so people would stop complaining about the One True Master Server Emerald being overrepresented.
    • Up x 1
  9. Flag

    #FireRoy
  10. Blue_Shift

    This is hilarious, i'm not even on emerald. I'm on connery, but this is a problem on the majority of servers. Leaderboards+Stats+Observing who wins. Those who make such comments that are TR/NC are only helping the problem by being in denial. Comments like "Just man up and Organize" or "I dont know what your talking about" are examples of that while anybody who likes to roll VS will try to hold on to every advantage they can.

    What is amazing is now even Vanu were complaining about the PPA WOW..... There is more than PPA folks... Open your eyes to the reality. I dont want any faction to be overpowered. And As far as im concerned i would rather have non-faction -specific vehicles and weapons everyone could use. Why you ask.? Because its too ambitious to balance with so many factors.

    But the balance is off enough now, that it would just take a few tweaks. Thats why TR and NC need to be firm with this. No one is going to change this if one faction wants this and another wants that. Soe will just see it as in-fighting. WE NEED TO STAND TOGETHER ON THIS ISSUE. AND I EVEN KNOW THERE"S SOME GOOD VANU PLAYERS WHO THINK THE SAME.
  11. Yuukikun

    My most played (by far) character is VS and i am for the slaugther of the VS. Because when the Emerald NC and TR still get stomped everyday knowing we have nothing even remotely close to competitive, then all that's left for them will be to uninstall the game and go back to playing single player games where they are able to kill hordes of enemies with ease.
  12. Flag

    Or Emerald VS has the better players.
    On Miller the victim faction changes daily, and can be different ones on each of the continents even with mostly even pops on them all. You could also replace 'Miller' with 'Cobalt' and get more or less the same result.

    In short: Emerald VS plays the game better than the TR and NC counterparts.
    And that's it. If it was the VS being OP, GOKU's TR shenanigans wouldn't change anything, but it does.
    • Up x 1
  13. ATRA_Wampa-One

    #Outofacanon
  14. Maljas23


    Annnd then you look on other servers and realize that the factions are, for the most part, balanced. Every faction currently has something that is questionable in balance, but for the overall balance, we are fine.
  15. Flag

    #Intospace
  16. Xasapis

    VS got average guns in most categories. The biggest variety goes to NC. TR have their share of duds, but not as many as the VS.

    Not sure what you mean by "through places the other tanks can't". Cannon behave the same for all tanks.

    Bullet drop does nothing besides sounding cool. The compensation due to drop is negligible and all the weapons that would benefit from no-drop, do have in fact. The governing stat for weapon leading in PS2 is bullet velocity, not bullet drop.

    Sometimes it looks the VS have nothing good. It's called greener grass on the other side.

    One MAX with extended magazines in the bursters can almost take a lib on it's own.

    Planes require mouse in this game, analog stick is just too slow for certain things.

    Good pilots murder worse pilots, regardless of planes. Scythe does have marginally better hover, however it drops like a rock if it points the nose down, which you need to do to actually shoot at stuff.
  17. Alkezo

    Grass is greener on the other side, etc. Bullet drop makes so little difference that our faction trait of "no bullet drop" may as well not even exist. All BASRs are identical faction-wide, including all infantry weapons where bullet drop would actually matter. The only exception to this is arguably the Eidolon.
    The fact you've stated this makes me ponder whether you actually tested it because every single competent tanker knows the Vanguard has more front and side armor than the Prowler and Magrider, both of which share the same armor profile with each other.

    Hitting a strafing Magrider isn't all the difficult anyways. At long ranges they can dodge quite well, however at those standoff ranges vehicle deaths mean very little and even Prowlers and Vanguards will rarely die. If you miss a Magrider in close range (100~ meters) then that's all on you because your projectile is going to reach your target in 1/3rd of a second or less. A strafing Magrider cannot move out of the way that quickly.
    Ever since the camo coverage change to the VS a long time ago that argument has been moot. The VS have so much teal now and their guns have had glowing parts added to them. Not that it matters to me anyways since I always wear the shiniest gear possible.
    Have you played at all since the ZOE nerf castration? VS and TR weapons are very similar. VS MAX AI weapons have better base CoF but their bloom per shot is much higher. NC maxes have a TTK of 0 seconds in their effective range, which can be extended quite a lot with Mattocks and slugs.
  18. Dramaticus

    VS specialty weapons(Lancer/Lasher) are the cure for bad pubbie ideas
  19. Caitiff

    Hey Alkezo and triumphantjelly


    Well, most important part was the end actually, Like Alkezo stated, the grass is always greener on the other side, and I couldn't agree more. So people whine about other factions needing nerfs. But like in PS1, you had the NC that were the hardhitters, but slow firerate, TR had a fast firerate, but low damage, and then the VS in between. In the end they did the same damage over time.

    the secondary firemode of the jackhammer for instance killed a grunt instantly at point blank range, but people whined because of that, and NC got nerfed.

    What I'm getting at is, people always whine when they loose instead of getting back into the fight and get to that control point.

    The above were my personal experiences, but it all depends on the kit you have and the kit they have, and the things in between. If you die, try something else and go again.

    Anyway, just play the game and enjoy it.

    And give good suggestions, always welcome :).


    Peace peeps, except if you're my enemy.
  20. SierraAR

    Being on Emerald, the VS isnt really the OP. Maybe their guns are a little easier to use, but beyond that... It's organization that they have, and the majority of NC/TR seem to lack, that makes it seem like the VS are so much better.