So I just did a little two-boxing to play with this new little toy and get a little info and a short video of it for the people curious about it. Here's a quick example of what it looks like: (it's not much, just a quickly) Here's the quick and dirty: -It reveals all enemy movements with a 50m radius, even turning in place (i.e. aiming) -It's a CONSTANT scan, there are no pulses. You can see enemies movements in real time - Enemies are marked with the same mini-map triangle/arrow as a spotted target (no dots) letting you see facing direction. However: -The enemy can see the location of the motion sensor on their mini-map with 40m. The amount of Intel you get from this sensor is insane. Being able to see not only enemy locations but where they are moving, how fast, and not having to wait for a pulses to track them is pretty awesome. The enemy can see the scanner on their mini-map out to 40m. I understand the need for it given the effect. Even simply turning in place is enough to be detected. It's still better than the darts which can be seen from the next hex over, so I think I'm okay with that given the destroyable nature of the dart. Only people being scanned will see it, and even then you get a 10m buffer where they're being scanned before they're aware of the sensor, so you still have the advantage, and when trying to sneaking against it one will at least know when to give up the pretense of stealth and fall back or go for broke. I think it'll obviously be more comfortably used in a defending role since you're more able to place it somewhere it won't be easily approached and destroyed. But it's not out of the question for the offense too. The placement of it is a hell of a lot more forgiving than a turret or ammo pack, you can really hide these things in weird places where they'll be hard to find despite it's location being marked. So overall I like it so far, but I am a little wary about the drawback, but that's kind a good thing.