Simply put: Game is divided into three (food chains) denominators -- but everyone plays the highest denominator (food chain) because the lowest one is weak and dies easily. Which ends up into the game becoming a Higby fest because of such. You know why this game isn't newbie friendly? It's because of the above. The "newbie" doesn't want to die. He wants to win. He wants to feel "significant" -- and restricting said player to use the (highest denominator) makes him leave the game. A new player sees a tank throwing shells of death against its spawn room... decides to try it out... to end up getting killed for the lack of experience -and- quitting the game altogether to realize he has to wait 9 minutes in order to spawn another "tank of death". And there's also the "clientside" factor that makes this game even more messed up -- giving it a false impression that the game is loaded with cheaters. And you know what saddens me the most? That this can't be "fixed" -- unless someone else makes another MMOFPS from scratch.