[Vehicle] The Magrider is complete garbage

Discussion in 'PlanetSide 2 Gameplay Discussion' started by SpectralAndroid, Sep 11, 2016.

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  1. Demigan

    Nah, all the Magrider needs is one Saron canon and a gunner and you are set. I've been doing it with a friend, we were interested in seeing how the Maggie worked so we just got a new VS character, slapped a Saron on top and started kicking butt. For instance on Esamir we managed to destroy 1 1/2 Vanguard and a 2/2 Vanguard solo by stabbing them in the back quickly, despite their shields. Ever since we've just been throwing more and more certs into it, and it pays off more and more. During the times we don't have resources we are also kitting out an Harasser, since we usually still have resources for that one and can survive long enough to get a bunch of resources back.

    So rather than "oh my god it neds to be completely upgraded!" the Magrider might be the best tank when you haven't put much certs into it. The standard Prowler might have the DPS and "just sling more shells at them" attitude that most people prefer, but if you have any skill in tank battles a barely upgraded Magrider is a powerhouse.
    • Up x 2
  2. Towie

    I actually think the Saron is a major reason why the Magrider is where it is today. The original Saron was better than the main gun - many Magriders were 2/2 and were pretty dominant in the early days.

    Then the nerfs started rolling in and today, the main cannon is poor compared to the opposition and the mobility isn't a patch on where it was (which was OP for sure).


    I'd say that uncerted, the Magrider is the worst. In 1/2 guise, a Magrder is the worst (or rather - needs better tactics). But 2/2 with plenty of certs and experience - it's an absolute beast.

    Vanguard needs just one cert into Shield to give it great survivability - Prowler is good from the get-go - Magrider needs more to make it viable. The reward is worth it though IMO.
  3. Demigan

    The original Saron was an amped-up sniper weapon, both good to snipe infantry and tanks with from long range. What was it, 1-hit kill or 2-hit kill on infantry? It didn't really matter because from 150m away you could put 2 into any infantry anyway. Even Prowlers (not Anchored) had trouble out-DPSing just the Saron, and with the tiny COF and lack of drop this weapon was beastly. In CQC the weapon was still incredible, so it didn't have any drawbacks.

    People should learn that "nerf" doesn't equal "now it's bad". The Saron is still an incredibly potent weapon, great for magdumps but with trigger discipline it can do long-range shots as well. This would make it a nice in-between weapon compared to the Enforcer (long-range) and the Vulcan (Short-range magdump), unfortunately the "nice in-between" disappears when you take into account it's DPS and pretty damn accurate shots at long-range if you take your time for it. Meaning the Saron is still better than you would expect.

    The main canon is "poor", even though it has practically the same DPS overall as the Vanguard canon. It is supported by the Saron and the ability to flank enemy vehicles, upgrading it's DPS from "nearly equal to Vanguard" to "you are scrap now".

    Uncerted the Vanguard is the worst. With a Magrider you can outmaneuver people, surprise them, avoid damage without the need for special abilities. Avoid one shot and you are already better off than the Vanguard armor upgrades, avoid more and you can beat the Vanguard shield as well, although with difficulty. There's no upgrades required to help in large-scale battles, where the uncerted Magrider can have the most guns pointed at the enemy without the need to constantly stick close to cover or be restricted by the environment.
    The Magrider needs better tactics... But it can actually use them. Compare that to the Vanguard or Prowler, who mostly just sit there and sling shells at their opponents, and the Magrider is a veritable godly vehicle in what it can do.

    The Magrider needs the least. In fact, just buying the Saron already gives you a tremendous power. The advantage is also that the Saron is useful no matter what you are doing, while the shield is only useful when you are attacked. That might seem strange, but in larger scale combat the continuous advantage of the Saron (and ability to use terrain more safely) are constant advantages that work no matter if you are the target that's getting shot or if you are currently just adding to the DPS, while that shield only works when you are the one getting shot at. Unlike the Vanguard and Prowler however, everyone wants to gun for you, so there's no shortage in gunners. And everything the basic Magrider lacks it can make up for in it's maneuverability and simply applying superior tactics, and the other two tanks have far less tactical capabilities than the Magrider and those tactics on the whole are also much less powerful.
    • Up x 2
  4. Yessme

    IF I hear,

    Maggy with "Racer" than i know why the maggy is in ur eyes underperformed :/
    Racer for Hoover? Guys really?
  5. Mirta00

    I really don't find the magrider main cannon inadequate at all. I destroy any vehicle that I cross with my gunner, mobility makes engagement advantage easy and the magrider rewards skill in maneuvering a great deal.

    In combined arms battles, I regularly have more kills on the main gun (vs infantry and faster targets) than my gunner, who tens to enjoy controlled sniping and taking out longer range targets that I often find a little harder whilst moving/controlling the velocity and arc.

    But its not unskilled tank crews im engaging. I come across Nico from Kain fairly often, reapers crews, there's also a fairly great TR prowler crew that nail me at distance but they get out an run (lol) when I sneak up their mountain from behind ..ok that could have been worded better :confused:

    Genuinely though I enjoy the reward of sniping with the mag main cannon. It's fun. I understand thats subjective but I really wonder how bad people are with magrider if they think its anywhere near 'garbage', it just isnt. Not at all.

    Edit: And Chassis choice is the drivers discretion. I never get why people resort to this 'I dont like it so its trash' argument. What sort of evidence is that? I like the benefits of racer as I slow down to make precision shots and constantly find myself in the need of acceleration for retreating evasion. Play what works for you. Ignore everyone else.
    • Up x 1
  6. Moridin6

    come drive mine its fully certed and i need gun kills
  7. SpectralAndroid

    wish i could try it out lol
  8. Daigons

    Until you find your Magrider in a situation where you find yourself where you can't rotate your vehicle to counter a flanking attack. That's just a crap design. Strafing might be slightly useful in 1-1 engagement, but in the grand scale of things, it's worthless in large scale engagements where the enemy can come from any direction. It always brings a smile to our faces when we get into a good flanking position and quickly solo dispatch several Magriders. It's fun with a Vanguard and effortless with a lockdown Prowler. Either way it's easy certs.

    I keep seeing players describing the Magrider as being a Tank Hunter. If anything, the Prowler fits the spirit of a Tank Hunter while being lock down; a long range artillery gun designed to quickly dispatch opposing armor.
  9. Naaahhhhh

    As I was only playing VS I also thought that the magrider is the worst mbt. Scince I play TR I get far more killed by magriders than vanguards. I also noticed what type of magrider tankers are the best. They all had the halberd and use armor pircing rounds.
    The great advantage with this set up is that you can hide behind cover, get out and inflict a huge amount of dmg in a second while being exposed to enemy fire fore a minimal amount of time.
    The prowler has to be locked in distance to be good and the vanguard needs to be very close and is also longer exposed because he cant drift sideways into cover.
    I think the MBT's have all different advantages and disadvantages. At least I can say from my perspective the prowler and the magrider are equal usefull but for different things. Because I never played with the vanguard I cant evaluate the power level of the vanguard.
  10. Demigan

    Yeah! It's completely crap if you design a specific situation where it is crap! Just like the Prowler is crap against the Vanguard if you always assume the Vanguard surprises it and hits it in the back.

    Except that's not a reasonable scenario, and getting your Magrider stuck isn't exactly something that happens all the time unless you are actively looking for it.

    You might as well be saying 'snipers are godweapons, since I'm assuming you get that OHK every single time".

    Except it's the Magrider that's coming from every direction in almost every case. Besides that even if you can't dodge the one's flanking you, you can still dodge the one's shooting you from the front. This is still a distinct advantage over the other two who can't do either.
    Besides that, the Magrider can still make much better use of the terrain. Most combat with the Prowler and Vanguard revolves around keeping an exit route available so you can save your tank when you get attacked. This means that you can only use the limited amount of cover around the place to fire from, and players will die and start teamkilling when some idiot stands behind you and blocks your path. The Magrider doesn't suffer from that. As long as the Maggie can turn around, it has an escape route. It's also possible to move over Lightnings and even move over/under friendly Magriders as long as you don't try to go through their center. This is a unique capability that further increases their usefulness, especially in grand-scale battles.

    What kind of morons are you fighting then? A Prowler or Vanguard you can outflank and make sure they stay down, a Magrider has much better chance to get out and find cover when flanked. Also the chance of flanking Magriders is far smaller since the Magriders are less bound by terrain and have more opportunities to flank you. So any tank that attempts to flank is likely to run into enemy Magriders trying to flank back, which is also what you can see in the game a lot. The only Magriders that are bringing a smile to your face are those of players that don't react to getting shot and Magriders that happen to be in your dreams.

    You don't seem to know what a tank hunter is.
    • Up x 1
  11. Moridin6

    why cant you?
  12. CrazyFrog

    the only problem is see with the magrider is the fact the bullet drop on the main magrider weapons are terrible,

    to make the magrider feel more VS like they would need to increase the projectile velocity speed and increase the projectile range quite a bit before it starts to drop.


    bam magrider balanced
    • Up x 1
  13. SpectralAndroid

    wait so its possible to drive vehicles from other people ?
    i thought you could only sit on the passenger seats or not even that
  14. Shadowomega


    Hover boost as well turn speed increase was removed from Rival.



    The Original Saron was stat wise, nearly Identical to the Halberd, except no drop, and 50 m/s less and 200 m/s firing delay. The main cannon never was touched even with the PP-120 and Titan 150s had their velocity buffed.
  15. Moridin6

    squad up, make vehicle squad and anyone in the squad can drive it. if i pull one and you get in the driver seat when i pull another it will give you the first one even.
  16. PinkHurtsMyEyes

    Ye: I just went 35-0 fighting prowlers and vanguards in a Magrider. Shes NOT garbage! Insist on playing her like a Prowler and Vanguard and keep dying. OR: Max out stealth and use her like you should: Flanking, flanking and more flanking. Hit hard - withdraw, rinse and repeat. Don't go front to front you have the lowest DPS. But you are sooo quiet :)

    As far as shooting over hills go: Watch some of Calisai Dark's videos. The only thing I will say is that the Magrider MORE than the other tanks NEED to be maxed out. Max reload speed, Max magburner and Max Stealth.

    AND she is FAR more fun. Flipping Prowlers and Vanguards by ramming them when they come over a hill... :D You will never laugh as much in any tank as in the Magrider.
  17. Septus

    The problem with the magrider is it takes the most skill. In the hands of a skilled crew it is probably the best tank. But for a novice, it is by far the worst. Most people won't stick with it long enough to get decent with it. It would be nice to have a new class of tank, or a NS tank to level the playing field between factions and newbs to vets.
  18. DocteurVK


    A fast tank that we should call the lightning ...
    Oh wait...;)

    As a VS main, I have used the maggie a lot with 2 preferred loadouts :

    1- Solo tank hunter :
    Stealth
    Racer
    Magburner (obviously)
    Saron
    AP

    2- Armor column squad :
    Front armor / sides armor (depends on placement / terrain)
    Racer
    Magburner
    Halberd
    AP

    In a squad with other coordinated maggies, stealth becomes, IMO, much less relevant, better max out survivability with additional armor, and focus fire on the same target to burst him down.

    As for its mobility, you can actually climb steep inclines if you turn right-left while going forward. It takes a while but it can help you get on unsuspected spots.
    Finally, knowledge of routes / cover is essential, a maggie in open terrain is toast (hello Northern Indar), more than any other tank (which are too)
  19. Towie

    True - i've also found that 'waggling' the mouse from side to side can massage it over a tricky obstacle or through a tight gap. Risky though - you often find yourself at a crazy angle and very close to flipping, i've lost quite a few this way.

    You can do things with the Magrider that you simply can't with the others (or any other vehicle for that matter) so on balance, in terms of asymmetrical balance, I reckon the MBTs are pretty good. The situation and tactics will determine the outcome of an engagement more than inherent strengths / weaknesses.
  20. CMDante

    Most useful tank in the game with practically no learning curve. Gitgud
    • Up x 1
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