[Vehicle] The good ol´Mag

Discussion in 'PlanetSide 2 Gameplay Discussion' started by FOC-SpikE, Aug 17, 2018.

  1. FOC-SpikE

    Hello Guys..there maybe many things a VS can moan about these days, cuz its obvious that VS weapons are the weakest u can find on Auraxis. But thats not what i want to say here.
    The only two things that really bother me, are
    1. that its possible for a Harrasser to drive beneath a Magrider without taken any damage.
    2. that the Magrider has that much less health than any other MBT
    i mean why not make it impossible to drive beneath the Magrider. Sure ist useful sometimes to jump over alleid vehicles, but i would miss that.
    And why not add a little bit more of health to the mag, so its not THAT easy for the enemy to take it down.
    It would just be fair to make the Magrider a bit more equal to the other MBT´s in this two points
    thx
  2. asmodraxus

    Same health as a Prowler
    Slower than a Vanguard

    Less DPS than a Lightning

    Admittedly DPS wise goes from high to low

    Prowler
    Lightning
    Vanguard
    Magrider

    and yes that's including top gunners
  3. Sazukata

    The Magrider has the same amount of HP as the Prowler (5000). Vanguard has 6000.

    But yeah, Harassers that drive under a Mag should die or take heavy damage. The Mag is clearly asserting its dominance.
    • Up x 1
  4. Smoo

    Yesterday, the NC did a pretty neat maneuver. They pulled a LOT of tanks and sunderers, and drove them into the vehicle tunnel in NC arsenal. It didn't work out, and I'm not sure that it SHOULD be able to work, but it was a nice maneuver and I enjoyed fighting them.

    However, it DID highlight just how good the Vanguard is at BEING A TANK, and how bad the Magrider is at the same.

    NC shields worked great. They soaked up incredible amount of damage, and got the tanks out of the tunnel. They got AVed to death shortly after, sure, but the ability works GREAT at close range.

    Magburner in any similar situation? Yeah.... no. You could certainly exit the tunnel in an uncontrolled fashion, but something is likely to flip over and explode, and the same AV that the Vanguards faced would have MELTED Magriders.

    Vanguard stability and ability to turn turrets independently of treads worked well.

    Magriders... floaty rarely helps. Get bumped, and your aim is trashed for a second or two. Strafing in the NC arsenal tunnel would be laughable.

    And driving over enemy tanks is a terrible idea. Magriders can be forced to do it. The other tanks cannot.
  5. PoopDatGame OUT!

    i rather be the turret on a mag than the driver..this tank blows for me for the fact you have to turn the whole dang tank to shoot the main gun.I have no probs bringing destruction as a gunner though..never been a gunner in the other factions tanks,but i have wondered why the mag floats and the lightning dont..it makes no sense.
  6. ZDarkShadowsZ

    Because Lightnings are Nanite Systems technology which is universal to all 3 factions, whereas the Magrider uses MagLev technology specific only to Vanu.
  7. FOC-SpikE

    You guys are right the the mag has the same HP as the Prowler. But he has less firerate, is slower and needs to turn comletely to fire at the enemy. So it would just be fair to give the mag a little bit (500?) more healh.
    And if someone comes up with the "you can climb mountains" thing. There are mayne 10% of mountains a prowler or vanguard cannot climb up ;) So, no advantage on this side.
    I like the mag alot, its nice like it is. Only fixing these two Problems would solve alot.
    Harrasser cannot go under the mag any longer without taking damage.
    Give the Mag a little bit more HP, like 500 more.
  8. raffa2

    Good magrider players know that they just need to use the magburner to completely counter the harasser strategy, also with rival they can do an almost unreal, quick 180° manouver while boosting.
  9. BorgUK1of9

    [IMG]Just ditch the PS2 Mag and gives us back the PS1 Mag, it drove better, floated better, could aim up with the main gun at aircraft. Oh I miss the rail gun.
    • Up x 1
  10. NXR1

    I think the vanguard got more health during the combined arms update since they removed armor.
  11. Demigan

    Where does this "Vanu have weakest weapons" come from?

    Anyway, the Magrider kept up with the Vanguard in MBT kills per life BEFORE the Magrider's DPS was raised above that of thr Vamguard and the shield was nerfed. After...

    The Magrider has far more capabilities than health and DPS. It can move while it's shots remain stable, it can strafe and dodge, the downside of looking at your enemy also has the upside of always facing frontal armor at the enemy, the Lightning+Prowler+Vanguard can only use cover when their chassis is pointed perpendicular at it limiting the amount of vehicles that can use the same cover while Magriders can use it with less restrictions, meaning more Guns aimed at the same enemy, better finding safety, enemy is more likely to spread it's damage as there's more targets at any one time to choose from.

    And all in all when you take ALL advantages and disadvantages together you get one result: Magrider is at least equal to the Vanguard in MBT combat (while far surpassing it's AI capabilities). Making the Magrider overall a superior tank. Shocking for anyone suffering from the VANU inferiority complex I know but true.

    Otherwise I would really really like to see those stats that prove the common Vanu weapons being weaker, I havent seen them yet but people do bring them up a lot lately.
  12. Demigan

    Yes they did. They tried to keep the TTK the same despite the armor rating loss. Big and obvious drawback ofcourse is that you now need longer to repair the same damage as before. From a nearly destroyed Vanguard to full health you need half a fully certed repairgun cycle longer.
  13. NXR1

    I cant say for certain due to not using tanks since I cant stand the prowler, no turret on the mag makes me want to kill myself, and I dont use vehicles on my NC. But the new shield combined with the extra health seems kinda broken to me. Now sure prowler also got a buff to its ability since it no longer needs to lockdown for the DPS buff. But what about the poor magrider, I feel like its getting left in the dust as the others zoom ahead, also physically.
  14. Pacster3

    You are so desperate. "Oh, you can only shoot to one side? That's great you know...cause you always got the front towards the enemy". Tried selling fridges in Alaska?
  15. Demigan

    Nothing desperate about it. It's an advantage. Just like a fridge in Alaska is handy as it gets your food at the right temperature in your house, IE not freezing and the temperature is more or less uniform instead of some parts being freezing and some parts that might have been in the Sun having much different temperatures. Kinda handy when you want to eat it or have food that would get damaged if frozen.

    Also how desperate are you that from all the advantages I name you quite literally pick one and nitpick it in the hopes suddenly everything else I named magically becomes untrue?
    • Up x 1
  16. Botji

    My tank usage as a VS is probably around 95% Lightning and 5% Magrider, mostly because the Magrider is just a horribly situational tank and because I have a curse. If I pull a Magrider there is like a 80% chance a random Liberator will arrive seconds after I pull off the vehicle spawner... im not joking.

    The Magrider is good in huge open fields with cover thrown around it, also areas where you can take advantage of the hill climb/boost -might- be good just as any kind of surprise attack is. Any other situation and you want something else.

    Magrider is kinda stable when moving but any bump in the ground will still throw off your aim since it moves the entire tank, any bump in the side from other vehicles or you nudging something can and will turn your entire tank throwing off the aim about 900% more than any bump would do to a tank turret(I mean, sometimes you dont even see the target anymore since you got a good 60-90 degree turn forced on you).

    You also use the oldest and most worthless point ever, it can strafe.. yeah, just like my Lightning does when I fight at range and im fairly sure my Lightning does it better.. or my Prowler.. or my Vanguard. If you are a tanker and cant fire while driving back and forward(sideways) over the same piece of ground im not sure why you are even posting in a tank balance thread. Kinda like someone asserting things as facts in ESF balance when they have no clue about using the ABs. Its a basic skill you should have.

    The Magrider can strafe easier, all other tanks does it better. If you are close enough to get hit more than you make them miss, you are too close and guess what, the Magrider would not evade those shots either. Long ago there was some guy that did the research and math and la-di-da that showed that within a certain distance(that I obv dont remember, but it was fairly long range) as long as you aim center mass on the Magrider you would hit it because the strafe accel and speed is not fast enough on the Magrider to 'dodge' the shots. Most missed shots against a Magrider is because people try to guess where it is going instead of just shooting it.

    Being forced to have your front armor where you are shooting is not a bonus and its amazing that you are even trying to make it out to be one. A large part of having a turret is that you can face your front to where damage is comming from and shooting at something else. Perhaps you want to kill a Sunderer and save the battle but you are being shot at from another direction, wouldnt it be great to just turn your turret to the Sunderer instead of being shot in the side/rear while killing it?

    Perhaps you want to drive by something going full speed while shooting, drive away from overwhelming odds while shooting to discourage people just beelining for you?

    Clearly its better to slowly strafe past something in the Magrider.. or going in reverse when running away with the Magrider, its just the slowest tank in the game, im sure making it even slower is a great idea. Someone also said a Magrider with Rival chassi can turn really fast to counter harassers... even if it works it seems like a perfect way to die all the time to everything else since you would be so incredibly slow with it.

    Oh well, back to you again.
    Multiple Magriders behind the same cover = bumper cars and causes what I talked about above, small or big bumps that spin your tank. Out of all the tanks the Magrider is the worst of them all with sharing cover and you using this as a point proves imo that you have no idea about how the Magrider actually drives, this is something you never want to do, share cover with multiple Magriders.

    Its fairly obvious why as well, Magriders are floaty strafy tanks that slide all over the place and are extremely sensitive to being bumped. You simply dont put a lot of Magriders close to each other, they will bump and everyone will hate each other. Also not sure if its been fixed but Magriders at least used to have a huge chance if chain imploding on each others wrecks. Floating tanks being hit by flying debris? kablewie. Floating tanks driving over debris? kablewie. Lots of floating tanks near a exploding tank? lots of kablewie.

    You could get the same amount of soaked damage as 10 Magriders peeking out of cover by simply having a handfull of Vanguards turn on their shields and driving in for the kill. This is also something I dont really get when people talk tank balance, sure the Magrider might be really really good at long range but you would have to be in the perfect location or plain stupid to die to one at that range. All you need is a piece of cover and there is no chance of the Magrider killing you, the weakness of long range is that you can not get close to go around the cover to kill the tank you just damaged and the Magrider has to be stupid or really ballsy to drive up to a Vanguard at close range since thats kinda serving itself on a silver platter when the Vanguard turns on its shield and just shrugs off the damage.

    I would say that if you have equal skilled people none of the tanks would win, the Vanguard would be smart enough to not use its shield unless the Magrider is close and the Magrider would not get close without the Vanguard already having used its shield = stalemate.

    The difference is that if the fight starts in mid/close range the Vanguard just wins unless the Magrider somehow pulls amazing cover and evasion skills out of its rear.

    Personally I think the Prowler is the #1 tank, its like a Lightning++++. The only drawback it has is that its larger than the Lightning, everything else is just a plain upgrade. Prowlers are fast so they can run, they can flank, they can 'strafe' much better than a Magrider, they have great abilities to go with their speed like a sniper mode and their DPS ability. They have a great selection of weapons as well that compliments both a long range sniper as well as a fast close range brawler so it can be fitted to just drive up to things and straight up slap them over the head.. the 2 shot main gun is also decent for when you are driving, missing a shot due to a bump doesnt mean you missed 100% of your damage and against infantry its also great.


    Welp, I wouldnt write all this unless I wasnt sure the Magrider is actually weak but I know it is. When I play VS and drive a Lightning I am wary of Prowlers and Vanguards, I have to completely outplay them. When I play the other factions and drive a Lightning I just bum-rush the Magrider, if im feeling extra suicidal even two or three.

    Fire at one in the rear, before it has turned around im already under it and its not that hard to keep yourself there, even if the Magrider boosts away its slow enough that you can just drive under it again while taking a shot or two. If there are more Magriders around they often hesitate to fire because if they dont, more often than not they hit the Magrider above me since you almost meld into them when you are below them. Sure I die if I drive into a group of Magriders but unlike any other vehicle in the game im almost certain to kill one of them, perhaps even badly damage another.

    Added bonus is that if they try to drive away/boost to get off you, you get free rear shots. There is no vehicle in the game that is as vulnerable or situational as the Magrider is.
    • Up x 1
  17. Demigan

    All I've read is "in situational land, the VS loses". But in reality looking at what happens in the game and the actual performance the Magrider manages to achieve, it's not inferior in any way. At least not compared to the Vanguard.

    Hell, I've specifically beaten 2 Vanguards in a 2/2 vs 2/2+1/2 scenario at medium range, that thing you basically call unwinnable by the Magrider, where I managed to get one running and the other to below 30% before I had to get out myself, and they weren't newbs either because that's ofcourse what you are going to call them. It's not exactly "2 destroyed Vanguards in the pocket" but in any 2v1 tank battle if you manage to get one to repair up and the other almost dead before you have to bail and make it out alive, then you've effectively won that engagement.

    So if we do the whole "but my experience" thing, then I've got stories enough for you from both sides of the equation. But that all doesn't matter because in effect the Magrider doesn't get any inferior performance when you take everyone and I mean everyone's capabilities, stories and experiences from the good and the bad.
  18. AlcyoneSerene

    VS infantry weapons are by no means weak. They are versatile, fairly accurate, no bullet drop can sometimes be useful like on phaseshift, and have decent range. My favorite remains the Ursa for long/medium range, followed by the rather bland but effective Polaris that I just auraxium'd.

    Magrider, being bumped in a fight is very annoying and happens often. What's more annoying though is the amount of constant effort needed to land shots by strafing and timing the shot, then adjusting with huge inertia by turning the whole vehicle.

    Fighting from a far away mountain is no advantage since it's hard to land shots on moving tanks or other vehicles. You're also alone and vulnerable to C4 fairy drops, liberators, flanking.

    The only time I've seen a Magrider perform exceptionally well was while gunning for someone as they circled around a medium but steep hill, killing things fast left and right before vanishing around the corner. That scenario is very rare.

    That said, I still like the Magrider for how unique it is, but tend not to make use of it much (I'd rather pull a Prowler on my TR for tank war) and do question its standing among the new reworked Prowlers, and the Vanguards.