The game devs are out of touch with planetside 2, ive heard, they want to increase time for tanks between kills to kill, so you would 1 kill then you would have to wait like a reload with added timer to kill more infantry, they also want to make it so tanks are easier to kill because apparently people cant kill them 1 on 1, ok first off, tanks are very easy to kill they can be killed 1 on 1 in so many ways, tanks are suppose to be stronger then infantry, no one is going kill a tank 1 on 1 in a open area that's how it is suppose to be, tanks are suppose to kill anything not in a tank or something else fast, that's how it works, you game devs are just going kill the game going this way, and if you nerf the armor to much a lot of people will leave. stop nerfing, adjusting tanks, they are suppose to be a main part of the game.
They probably are just trying to keep people happy so the money continues to come in. Have you seen the suggestions posted? Nerf / Boost (insert name) Decrease / Increase cost (insert name) Pay money to be a leader Remove cloak Flying infiltrators Bring back thermals Put team killers in a prison Force people to stand next to point to capture a base Make servers race specific ...
*edited for readability and better understanding. As for your points: Not a solid argument, as there is no real definition of 'easy'. It's easy to drop 2 C4 - just click right-mouse button. But it's not that easy to put said C4 on a tank that is aware and scanning its surroundings continuously. Please elaborate on why tanks are easy to kill. Anything in the game can be killed 1 on 1 in many ways. What exactly is the point of this argument? This is an assumption based on your preference and/or logic. Tanks are by definition stronger than infantry, because you are still infantry when you leave the tank; everything the tank adds, makes you stronger - even if that addition is disproportionate to the effort/resource cost. I am. You don't seem to know how effective a C4 flash is. I'll find your camping tank anywhere on the map, my friend. Also, why is this *supposed to be*? On what is that assumption based? Yet another assumption. Where does it state that tanks should kill everything except fast moving things and other tanks? If anything, tanks are supposed to counter enemy armor; they most certainly are not the prime AA platform (except for Skyguard maybe, but it's still only a deterrent). And I'm going to give infantry farming to ESF. Now we have both a different, unfounded opinion. Who is right? No evidence, no reasoning, just a feeling? Killing the game - how? Please elaborate. Please elaborate on your reasoning. I can somewhat understand what you are trying to say, but you do not say how many people will stay because tank farming is reduced (as result of tank nerfs). Agreed, although they are the least significant of the 3. Infantry > air > tanks, when it comes to the impact of a battle. Just my opinion though, some people swear by tanks.
One may argue that they are *too* in touch with PS2. It seems like some of the changes have been so specific, and there have been enough "changed it because it's annoying" comms that it seems as if the frustration devs are experiencing while playing are being coded out.
The way you sound it seems to me you farm in tanks and any nerf would disrupt that farming process , Personally I think there beyond op especially if one side has no tanks and are just facing infantry they seem to appear at spawn points blindly firing to get splash damage kills. Prowler and lightning seem to be the biggest problems there fast firing guns can mow down infantry which is great for a farming tank driver , but the amount of new players than quit over this is quite high I would imagine. You also claim Tanks should be top dog , Really well in that case give Aircraft better anti tank weapons. You know when something is op when you get people moaning about the nerfs.
I agree with the OP. The mechanics for tanks/air/ground are fine where they are. They need to be working on key features that are holding the game in a stagnant state. This game is not for everyone. we do not want a game that plays like battlefield or any other game. First off, Long term players like myself and many veterans agree that the past few patches are a slap in the face. The nerfing of air towers, now they are going to make the tank gameplay crap... All because they dont want people to feel farmed. Daybreak here is the deal with this; The problem is the mechanics of how your continents are setup NOT the battles themselves. The gaining of continents for resources/incentives is a step in the RIGHT direction. Taking away said features is detrimental to how the game should play. The laziness of introducing KEY features into the game is why people are leaving the game. The many years leading up to this point has made most of the fighting mechanics work well. The problem is lack of continents and persistence. Lack of a greater goal and so people just ***** about the gameplay without even knowing what the game should play like. Your warpgates dont even work daybreak, you should be focusing on making the continental control system a reality. seriously screw messing with all the mechanics and pissing off your vets, we are your source of income! In planetside 1 we had this term for the hardest continent to play on. That continent was Cyssor and we called it Cyssorside. The reason for this is most of the time all 3 factions had access to one warpgate and there were always three-ways on it. It was annoying and people hated it, well some... others enjoyed it because it was a rush.The problem right now is all of your continents are locked into this cyssorside type of feel. Give us something that is OURS like home continents, and territory to fight through and let us keep the damn thing until someone comes back and takes it. Daybreak, the mechanics of just flipping the continents and giving everyone a slice of the pie is what is ruining this game, not tank gameplay. Not having the proper meta has turned the game more towards a long *** predictable instanced match; one that it doesn't really matter because next time its unlocked everyone is just going to have a foothold for everyone. This is not how Planetside 2 will survive another 5 years. It will die if the devs dont start making the game how it was meant to be played. Planetside 1 had over 10 Continents, the warpgates had a purpose and when you conquered a continent you were rewarded knowing the enemy had to take it back one base at a time. The way PS2 works is just stupid, this is why your population crashed and why server merges are imminent. this game should be thriving but instead you are trying to find ways to kill it... so sad daybreak
I really hope DBG see the above post and implement something similar. Even if it's just whoever capped the continent gets to keep the territory.