The "everyone wins" solution to KD

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Grumblefern, Nov 24, 2014.

  1. FBVanu

    The stat problem solution was suggested over a year ago.

    It's called Achievement Death Ratio
    We asked SOE so many times to implement the ADR along with the KDR..

    here is he original thread on Achievement Death Ratio: https://forums.station.sony.com/ps2/index.php?threads/substitute-kdr-with-adr.153098/ Just read the first post in this link and you will see the light... ;)

    The achievement is worth far more than the kill, but BOTH numbers could be displayed in the stats. SOE's servers already have all of this info, it should be easy to create. If players don't want their KDR.. maybe give an option not to display it..(?)

    There is also the Achievement page in our Player's site, been there since inception, and NOTHING has ever been done with it. IMHO, one of the issues is the fact that PS2 rewards kills.. .the more kills the higher the reward.. but it is solely based on player kills. Instead, it could be based on specific kills, not based on the weapon used, but based on the target destroyed. I.E.: blow up 10 Galaxies.. get your ribbon.. blow up 10 MBTS.. get your ribbon.. Don't achieve auraxium with a weapon, achieve "Master Tank Killer" with an auraxium for blowing up tanks, or "Sunderer Menace" .. the same should be achievable for "Point Master", captured 1,000 capture points, get your auraxium for that..
    All those are achievements that are currently not tracked, ergo, they do not matter in the current state of the game. The only stat is the KDR.. the others can be added easily.

    That would change some perception and ego taunting of "I'm great because my KDR is x..." to "Yeah, dude, but you never destroyed any decent number of Sunderers... therefor I'm better than you..." It will no longer be about how long you live, but rather how much you achieve in the game.. which would tie in with the ADR and that could only be good for the game.

    Does this make any sense to anybody else?
    • Up x 1
  2. Schwak

    They don't even pay attention to the players unless they get an overwhelming amount of reports, and then usually the guy keeps playing for another 4 hours with 60% accuracy 80% HSR and 20 KPM.
  3. Shanther

    How dare I expect people to be good.
  4. DarkJackal

    While that is true, and not necessarily disagreeing with you, the game k/d is more suited for the dynamics of how the game plays where you can regularly find yourself being outgunned 2 to 1 in large numbers. So experience will largely determine how useful straight k/d and game k/d are based on how the player knows how they played with any stats PS2 provides.

    I think the default way PS2 does k/d has some merit to it as the player can gauge how active they were and give an idea on what to do to improve their numbers (if they look at that sort of thing). So for starters, the regular k/d players should aim to be around 0.5 - 1 k/d if they're running with a decent platoon with the right comp so that they're being revived and learning as they fail. After all, if we didn't fail from the beginning we would never know or desire a need to make improvement.

    Straight K/D that lists every death and kill isn't quite as useful to learning in most of PS2 ops given the changing dynamics to the game that routinely changes the size of the competition. It's more useful in a roughly even play against two teams as you can provide for the player a better determination on how well they do in a straight up 1v1 or 2v1, not a 12-20 situation or 96-150.

    There are always two of everything as we normally want to improve our game individually AND together as one group/team/squad/platoon/outfit/faction. So, in this spirit regular in game k/d and straight k/d do have their uses and should be united in the goal in improving player skill and enjoyment as well as team skill and enjoyment for a healthy PS2 environment.
  5. patrykK1028

    You are the perfect guy to tell that.
    Show him your 100K/D character :)
    Edit: nevermind, I can see it in your sig now