Ok, I misunderstood what he was saying. As for ABs, I don't know if it would even be possible to balance them against coyotes in hoverduels. I think they should both be a viable option though. The only thing I can think of would be to increase the reload speed of coyotes, or add a longer delay when switching weapons and firing(which is not something I want). But one thing is obvious, if coyotes beat out an A2A nosegun in a hoverduel by themselves, there is something wrong. I guess the first place to start is to decided which gun is the A2A hoverduel nosegun. If the rotary is supposed to be it, then the coyotes should not beat it out.