I am having huge fun playing as a fighting medic. You have to get into the thick of the fight and focus situational awareness on the fighting if you want to stay alive, rather than scurrying around looking for heals and revives at the risk of getting killed because of being too focused on your own team and not enough on what the baddies are doing but those medic functions are still there for extra certs when you can safely use them. Its more of a challenge than playing HA but with a bit more varied abilities, which are the attractions for me. The nanite auto heal is not a substitute for the overshield although carrying a personal rechargeable resto kit has kept me in combat for longer on more than a few occasions (and gained a few certs from proximity heals). The AR is a great all-range combat primary weapon. And did I mention the huge cert gains from heals and revives along the way? Assaults are the fighty stuff and then holding the point enables the medic role to take a bit more of a lead. My stock loadout is nano, frags, medikit (for those times when auto heal just won't do), nanite heal ability and maxed healing gun. Perhaps a purist fighting medic would equip C4 instead of medkits but I am purely focused on mobile anti infantry role. I'd love the option of AI mines for defensive situations instead of C4 (less crude and dangerous to allies) but then Engie is my other preferred class so maybe that's just me. TR is my personal favourite for this kind of gameplay because T1 Cycler - with laser for hip shooting those pesky infils who like to get into your lines (saving up for TORQ 9). And now that I am more aware of them generally, I seem to see more TR medics than in the other factions I play, so maybe the idea is catching on in that faction?