Pistols are in a bad spot right now, specifically the Empire specific options. They under-perform greatly in every metric compared to the NS revolvers save the Default's for total kills. It should NOT be this way. Nerfs are almost never the answer. So this thread will be about how to make sidearms a competitive part of gameplay again. I will start with the TR (I feel TR is in the best spot as of now) then move on to NC and VS depending on feedback. I will not say I am an expert on game design or balance, but I have a good grasp of what should be, and what should not. That said; I own on my varied accounts every sidearm in the game and their attachments (yes even The crossbow with explosive bolts). So without further stalling, lets get into the stats! Theoretical TTK's This is good, there is not too much variance in Theoretical TTK with the lower section of this graph but what in the name of Higby is that Red line doing up there!? The technical term is "being an AMP" What is wrong with this? A lot, first of all it shows a major damage deficiency in the T-4 AMP. This is a gun which provides no advantages over the default pistol other than the convenience of being fully automatic. It is a wanna-be mini armistice with an ugly model, a plain weird reload mechanic and the worst damage since the uh uh.... uh.... idk but its bad. It should be slightly more competitive. So in order to rectify this I propose either a buff to CoF bloom and an increase to 24 Rounds per mag OR A limited CoF like the MCG or the Vulcan. "But Joexer, none of those effect the TTK!" and i say WRONG, while it may not result in a Theoretical TTK boost It will improve the accuracy of your shots which directly effects, Practical TTK. No one is 100% accurate. There is a fine line between steping on and crushing the competition (in this case the TX-1) so i would honestly leave the damage as is! Next up, The Repeater! Whats wrong? Nothing. NEXT. Emperor, Same as above. It is performing as it should imo, it is probably the 5th best sidearm after the 2 revolvers, the repeater, and the Desert Eag.... I MEAN The Rebel. So inquisitor, what does it need. Well first off I will say this gun is an example of perfect balance (except one thing) it doesn't step on the Emperor's or the Repeater's toes. But that one glaring flaw is minor. It's theoretical DPS is practically impossible. 9 clicks per second is whats required to achieve maximum DPS. That is neigh impossible sans a macro. So for this I propose a 2 round burst and a trade off of slightly higher bloom. Thats all for my first Major post, And again I will continue with NC, and VS and finally the good ol' space-mart Nanite Systems in the following days.