[BUG] The Alert Locations Really Need Some Work

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Zotamedu, Apr 11, 2013.

  1. Zotamedu

    Putting an alert on a continent with a 70 % NC population and a 95 % NC land control is not a good idea unless you want to give the NC about 7000 free XP. This is of course true for any faction. You need some kind of logic in the choice of continent. You need to check that it will actually be possible to make it an even remotely even fight. It's pretty darn hard fighting yourway out of a warpgate lock when the enemy has a huge population advantage. Why not pick one of the other three continents with a bit more even land ownership and population balance? Let me guess, you took the easy way out and put it on a timer and alternate between the continents right?

    You really should have waited with the feature until it was completed and contained more than one type of alert. So for the next GU, get us more alerts and put some freaking code into the system so it's not just free XP for one faction.