I play Mattherson VS. One thing I have noticed as a purely ground-based player is that we never, ever have air superiority in any sort of even conflict. NC and ESPECIALLY TR libs and ESFs don't seem to have any problem at all just farming VS infantry at will. I know the reverse is not true especially in the case of the TR because they have the not-even-slightly-balanced-with-its-counterparts Striker, but does the Scythe suck too, or something? It's very frustrating, because I try to do what I can with a lancer and AA turrets and such, but it hardly seems to make a dent. I can't fly worth a damn and I don't like MAXes so there's only so much I can do, with the lancer being a JOKE against air and AA turrets being fragile coffins. Oh, and devs? Getting farmed from the air was not fun in PS1, and grats on learning nothing because it's about as much not-fun in PS2. I was excited for PS2 when it was hinted that air wouldn't be able to just hover, and would have to focus on strafing runs or the like, but if there's a difference between the relentless air farming in this game versus the predecessor, I havn't seen it. Looking at some of the top killers and k/d players in this game, is anyone surprised air cave tends to show up more often than not? Just frustrating. Very frustrating.