But in all seriousness, your point about the strategic advantages is true. There is also very little higher order strategic coordination at play, although I think this is a question of experience and lack of tools. From an experience standpoint, whenever I've been in command chat, people treat it as a command channel: Telling others what to do, without offering anything or discussing. This would work if we had company level mechanics, where someone was the boss. But the egos, player base numbers and dynamics preclude that sort of thing. Instead, I feel command and /orders works best when people use them to coordinate the overall strategy: Example: Platoon Leader A:"I'm thinking of taking my guys to get a warpgate touch on Stillwater watch, but I could use some help taking pressure off that lattice. Can I borrow a squad to attack Nott Communications?" Individual, non-platoon Squad Leader: "Sure, this is [Squad leader], my outfit guys can probably take that." "Platoon Leader A: Thanks! we're at the warpgate filling gals right now. We'll come down and help you push the amp station after that, we'll turn it into a farm, force them to take Stillwater back, maybe that'll make them fight the NC" Squad Leader: "Nah, the VS are at 25% and dug in at mani biolab fighting the NC. Do you think you could steamroll Grey Heron instead?" Platoon Leader A: Good idea. That would cut em off. We may need you up there when we start, otherwise they'll outpop us hard." Squad Leader: Good deal. ---- That, in my view, is good. Even if it doesn't work out, two units now have a mutually supporting set of missions that could probably work. The VS in this situation would likely pull off Nott/Stillwater entirely and redirect to grey heron to prevent the cut-off, but it has a realistic chance of success. The real question is: How do we encourage that sort of thing?