[Suggestion] That the medics have the revive/heal grenades, add repair grenades for engie?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Luminiouscow, Jul 7, 2014.

  1. Luminiouscow

    Would be useful for max crashes and vehicle farming.
  2. Pikachu

    A sticky repair grenade.
    • Up x 6
  3. Luminiouscow


    The sticky part can be an "attachment" for the regular repair grenade. Like you can buy the regular repair grenade and then spend a 100 certs to make it sticky. You wouldn't want sticky repair grenades in their own section, or SOE would look cheap.
  4. Taemien

    Not a bad idea.. but seems a bit too niche. I don't even using healing grenades. Though these might be more useful than healing grenades.
  5. Sigmundr Rumare

    AOE repair MAX crashes? No thank you.
    • Up x 1
  6. lNeBl

    This would be incredibly overpowered lol.
  7. Iridar51

    What about a consumable repair device then? You slap it into something at close range, and it repairs said something by a flat amount, instantly or over time.
  8. Codex561

    A max with a few of those would be immortal
  9. Iridar51

    So take out the engineer first then. If MAX is popping in and out of the doorway, and the engineer is repairing him from behind the doorway, killing a MAX is only possible with explosives anyway, and repair device won't help against those.

    If MAX + engineer is surround by infantry showering them with bullets, they're both will die anyway, and killing engineer in this case is a priority regardless.
  10. AssaultSugar


    could the same be said about revive grenades and all non-MAX classes?
  11. Mekeji

    It isn't any worse than me being a medic being able to revive and entire zerg instantly with a single grenade at a bio lab.
  12. Prudentia

    I'd Rather have a AoE DoT Grenade.
    after all engineers are basicly the go to class to set up defenses with Utility Pouch, Turrets and ammopacks. so adding upon that ability by providing means to suppress an area would allow them to hold a point against much greater numbers.

    also they would then have to finally buff the Lasher :eek:
    • Up x 1
  13. Mekeji

    I like this idea. A incendiary grenade that sets fire to an area damaging any players who step in it.

    However I see it causing a lot of weapon locks.
  14. Prudentia

    as far as i know all splashdamage to allies is reduced anyway, because when they updated the lasher to do it, they simple added IFF to splash in general. so who cares, just trough 4 grenades, get weaponlocked, watch the grenades get kills :D
  15. Luminiouscow

    Maybe they just repair 3% of the MAX's hp each second but last for a while. Just my thought.
  16. Sigmundr Rumare

    I actually would prefer seeing some kind of cap on revives or drawback (like little hp upon revive) on rez grenades, in their current form they are a little ridiculous.
  17. WyrdHarper

    It's an interesting idea; however, not enough to make me give up my sticky grenades. They're simply too much fun..
  18. Akashar

    They should work like the healing grenade/revive grenade:
    One version would heal over time an amount of health of vehicles and maxes, the other a flat amount, once. Obviously nerfed on maxes.
  19. Casterbridge

    What engineers need is a sticky AV grenade, smaller blast radius but more damage to vehicles and of course max units.

    Heck Engineers need more grenade choices in general if any class should have more forms of explosives it's the engineer.
  20. GhostAvatar

    Nade, No. A deployable like the medics shield regen device, Yes.