Test Server Update - 11/19

Discussion in 'Test Server: Announcements' started by Raxxyl, Nov 19, 2013.

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  1. Raxxyl Ryan "Raxxyl" Wells

    Hey Everyone,

    We just did our first push to Test Server with PU02. It's light thus far and a lot of stuff still in the works, but here's the high level thus far:

    • Optimized Esamir (currently a disaster area, but we'll get there)
    • More animation performance optimizations
    • More UI performance optimizations
    • Updated Freyr Amp Station for testing, but also a disaster area at the moment. Adjusted playspace around Amp Station superstructure to contain three different infantry courtyards with three cap points. Owning a courtyard cap point earns you a spawn room in that section of the Amp Station, as long as it remains yours. Moved main defender spawn room into Amp Station superstructure where the SCU once was. Defenders can leave the spawn room via the vehicle bay or through two tunnels linking to the ‘lower’ two courtyards.
    • All items should be available on the Depot for testing

    Again, we’re still early in this development cycle, so expect more performance optimizations and bug fixes each build. Also expect that we’ll be introducing a few more bugs along the way, so help us out and report them via the in-game bug reports.

    Also, we’ll be resuming organized and regular play tests soon. We can only lose so many days in a row before needing a break.

    -Raxxyl
    • Up x 31
  2. Raxxyl Ryan "Raxxyl" Wells

    Just a note that we're continuing to push Test Server updates often in preparation for PU02.

    Today's update gets us closer, but we do have a known new crash with this build that we're working on. We felt it was better to get this up and in testing rather than wait for it to be resolved. It will most certainly be resolved before going Live.
    • Up x 3
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