since this has been buried over on the "General Discussion" i feel it should be here, since many people don't seem to know just how badly NC max perform on the PTS. Bazino over on reddit did the number crunching (note they aren't even NC but still recognise terrible balancing when they see it.) HERE is the 8m fully stats stats are TTKs assuming all pellets hit (which is very unlikely, so expect worse performance.) here is the TTK (both arms) vs infantry in CQC (within 8m) fastest first: Instant - Scatter cannon (all pellets required) 488ms - Onlaught 534ms - Cosmos 534ms - Quasar 564ms - Nebula 564ms - Mercy 574ms - Hacksaw 600ms - Heavy Cycler 600ms - Mutilator 656ms - Blueshift 666ms - Mattock 1 second - Grinder as you can see, in CQC, 2 of the NC shotguns are the absolute slowest killers, and the "high dps" Hacksaws kill slower than MERCY, TR's long range weapons. Scattercannons while retaining their "1 shot" require every pellet from both arms to hit. here is the TTK (both arms) vs MAX in CQC (within 8m) fastest first: 4,880ms - Onslaught 4,935ms - Nebula 5,250ms - Heavy Cycler 5,250ms - Mutilator 5,340ms - Cosmos 5,350ms - Quasar 5,640ms - Mercy 5,740ms - Blueshift 7,000ms - Scattercannon 7,522ms - Hacksaw 12,165ms - Mattock 12,500ms - Grinder as you can see, within CQC, the "shotgun max" gets absolutely destroyed by EVERY weapon that TR and VS maxes have in a max fight. and for kicks he did the 20m TTKs (again this is assuming every pellet hits, which would NEVER happen, but lets pretend.) you should check em out because it is HILARIOUS, Blueshift TTK against MAX? 5.7 seconds, grinder TTK against MAX? 33 seconds... On live NC have huge damage and no sustained fire, while TR and VS have high damage (but not insta kill) and very long sustained fire durations. that is how it is balanced, NC hit hardest but with a fraction of the sustained fire of TR and VS, yet some genius thought that for the PTS, NC should have both the lowest damage AND no sustained fire. this is the complete opposite of balance. this cannot go live. My suggestion increase the damage so NC atleast deal the most damage within 8m (obviously, they're shotguns.) and increase mag size, because currently the damage per mag is HUGELY unbalanced. an example being Grinders the "big ammo" NC weapon dealing a max of 7200 per mag, while Cosmos the "big ammo" VS weapon dealing a max of 25050 per mag. so: increase CQC damage so NC deal most of the 3 faction <8m. keep the hilarious PTS drop off so NC are worst of the 3 factions at range. increase mag size until damage per mag matches TR and VS. remove slugs.