Terran Republic Claymore Problem

Discussion in 'PlanetSide 2 Gameplay Discussion' started by NecroArbiter, May 1, 2013.

  1. NecroArbiter

    There is a huge problem with the Terran Claymore: while other anti infantry mines lie down, it stands up. So it sticks out. Also, about the two lasers that radiate from it, are those lasers visible to enemy players? If so, then it is like telling them that there is a mine here, and only noobs will get killed by it. I also heard that the enemy player must be in the angle that the two lasers form in order to trigger the mine. I also heard that the enemy player must block one of those lasers to trigger, and many other versions that how the mine can be triggered. Can someone answer my questions cuz I am really confused.....
    • Up x 2
  2. Gustavo M

    Look, I don't want to be "that guy" who likes to show off his ****, but...claymore is fine. It's all a matter of positioning, just like any other AT mine.
    • Up x 1
  3. xGreedFuSioN

    Nah, you can throw a bouncing betty/prox mine right in a doorway and wait for your kill, can't even try it with a claymore.
    • Up x 4
  4. xGreedFuSioN

    "This is broken"
    "Adapt"
    "Why should I adapt for a problem that shouldn't be there in the first place"
    Or something along those lines.
    • Up x 1
  5. Ganelon

    Positioning with Bouncy Betties/Proximity Mines? You've got to be kidding me.
    • Up x 3
  6. Xind

    The one thing that really pisses me off is the infiltrators who run into swarms of allies just dropping mines. They know someone will stand near it and it'll multikill the group. Claymores really can't be used in this fashion to the same degree of effectiveness, especially when you're just running and jumping knowing you're going to die...but if you can just **** out that land mine.

    Of course, I don't think Mines should be usable in this fashion, PERIOD...so I'm not really upset you can't do that with claymores. The biggest issue with mines remains that they fall through the terrain.
  7. Clutchstep

    After the last round of mine nerfs, the targets have to be standing on top of each other to get mutliple kills of one mine. The lethal radius is pretty small now for proxies and BBs, pretty much only big enough to encompass one person. The Claymore kill radius is actually a bit bigger, although it is directional.

    Claymores operate differently from Proxies and BBs, so they need to be used differently. You don't drive a Prowler as if its a Magrider, and you don't use a CARV like its an Orion. So I don't know why you want to use a Claymore like a proxy or BB. If you know how to position them they're awesome because they're actually harder to see.

    They really have to fix the bug that makes the lasers show to enemies though.
    • Up x 1
  8. Xind

    Firstly, You do use a Carv like an Orion.

    Secondly, running into a crowd of opponents to drop two mines requires no skill, nor positioning. It's just a lame tactic that works shockingly well. The multikill is usually generated by the fact that they dropped two mines in extremely close proximity to each other which created a modestly larger blast radius. Do you think this tactic promotes skilled game play?
  9. Armchair

    I've said it before, I'll say it again.

    Make claymores common pool. Give TR a omni-directional mine like NC/VS.


    There is no reason for there to be this difference between AP mines.
    • Up x 3
  10. Farlion

    I'm just waiting for the first NC/VS to show up and say "They're fine LOL only allies can see the lasers!111"
  11. Jaes

    They're experimenting making BBs and Proxy mines pulsate light when they're deployed which makes TR Claymore sound a lot sexier.
  12. Littleman

    I've been having bizarre luck with claymores. Where as BBs and proxies will kill people nearly on top of them when they go off, claymores really are directional. A friendly (like myself) can sit JUST behind a claymore and when a baddie steps through, all I see is a pretty fireworks show but I remain unscathed. Sure, they stand out, but they're still good anti-rusher tools, and coincidentally the safest to use by door ways when holding a room by that same doorway.
  13. Llaf

    Yea, only way to get kills with claymores is to try to hide them around corners or at the top of a staircase so the victim doesn't see it until it's too late. Betties and proxies, just chuck em in any ol' chokepoint, pretty high chance you're gonna get a kill.
    • Up x 1
  14. jjruh

    on the test server, SOE is experimenting with making the VS and NC anti personnel mines glow, that will make them even easier to see than the current claymore mines.
  15. Ghost_Leader

    BBs and Proxies still remain "drop at a door and forget" type of mines and will continue to grant a lot of kills,because most players don't look for them anyway,sprinting inside every room and building.By the time they see the lights on the mine,it will be already exploding.
    Claymores are harder to use and don't reward nearly as much as the other AP mines.Simple as that.The lasers are barely visible on Low settings(can't say about higher settings),but they're still visible nonetheless.The vertical placement and bright red coloring are also a big giveaway.That's why I place all of my Claymores behind corners(where there's almost no chance of them being spotted by less observant players) and in places where I think there is a chance of enemy going by.Yet almost half of my Claymores explode without killing any enemy and I don't know why.Was it because the enemy had flak armor? Was the Claymore buggy and went underground/there was a delayed explosion/some other bug? Was it because it was spotted and destroyed? I doubt any BB or Proxy mine user has a simular success rate.
    Is it I'd rather see improvements made to the Claymore itself,rather than a slight visual nerf to the Proxies and BBs,which will most likely change nothing.

    Even easier? Easier to spot than a bright red color,2 green lasers and vertical placement? Nope.
  16. Clutchstep

    If you're using all your LMGs the same without adapting to the strengths and weaknesses of each one, then you're missing out. But whatever.

    As for the mine thing, when did I say it does or doesn't take skill? All I'm saying is that you're not going to get huge kill spam with mines unless your enemies are dumb and are standing on top of each other. If you drop two it doesn't have a multiplying effect on the blast, you're just getting two man-sized kill radius explosions. If they are standing on each other, and are inattentive enough to let you run up to them, they deserved to get blown up.
  17. Xind

    Statistically speaking, The Carv and Orion have nearly identical stats, with the main difference being the Orion has superior ADS move speed and the Carv has a bigger clip. When firing they handle basically the same way.

    Are you trying to insinuate the majority of people playing this game are smart? And don't bunch, clamoring over each over for kills? Especially in air towers I see this mine strategy used to maximum effect on the offensive spawn campers. So two man sized blasts in no way is multiplicative of one man sized blast? Do you really think people pay attention in this game, not to mention a host of other things like being invisible until they start to drop the mines, and having a cluster of people to mask their dortito.
  18. Van Dax

    All they need to do is take away the lasers, problem solved.
  19. Clutchstep

    Their stats differ in a few key ways, if you're using them in the exact same way you're missing out. Orion is a lot better at hipfire and if you're not taking advantage of that you're probably better off using something else like the SVA-88. Similarly, if you're trying to hipfire a CARV like an Orion you're better off switching to the MSW.

    So it's okay to be stupid, but not okay to do something that you deem requires no skill? Keep in mind that the latest mine nerf was severe; to kill two people with one mine they have to be clipping into on another standing on the same spot, and you have to drop it at their feet. IMO If an infiltrator can get to the top of a tower undetected and is able to find a group of people standing on top of each other like that, and is able to drop a mine at their feet without any of them noticing, that is plenty skillful.

    Dropping two mines to get double the blast is not multiplying the blast radius, it's an additive effect because you're getting double the blast radius by doubling the explosives.
  20. Xind

    To be fair, I use the MSW-R for the reasons you specified above, but the hip fire bonus is really very minor over the Carv. (On Both Weapons)

    It is not okay to be stupid, but at this point it's out of our hands. I've personally witnessed this technique take down four men at once. It's highly possible they were not at full health. You know how people will shoot through each other when spawn camping just to tag the first enemy they see once...and yet they don't notice the stealther sneaking up behind them because the tunnel vision is too fierce. They usually run up the stairs from the floor below, there are numerous ways to exit the spawn room and find your way up those stairs now that only someone invisible can take full advantage of.

    I would agree that stealthy finding your way out of the spawn room and into the enemy force is pretty skillful, it's just when they get there they start suicide bombing which takes basically no effort and is wildly uninteresting. But situational awareness is something this game has demonstrating time and time again players as a whole lack.