[Guide] Terran Heavy Assault - What you need to know.

Discussion in 'Heavy Assault' started by BuzzCutPsycho, Mar 8, 2013.

  1. SpankyH

    I got the T16, dumped 260 certs into it, and was repeatedly disappointed. To be fair, I am kinda terrible, and the only gun that ever seems to work for me is the MCG. YMMV
  2. mindbomb

    i guess it comes down to how you play, but really, you should use the msw-r as a TR heavy imo.
    The tmg 50 is a joke, you will basically get destroyed by the orion. every time.
  3. MrIDoK

    Honestly, i like to use the MSW-R in almost all situations, except fights that i see happening only at mid range (those nice infantry battles in the snowy hills in Esamir, for example) where i use my T16 (DMO 3.4x, adv grip).
    I only switch from my standard loadout (grip + 1x reflex) to my cqc one (adv. laser + IR/NV + spa) when i know i'm going to a Biolab or a tower, where hipfire is much more important than ads accuracy.

    The 50-round magazine is a bit meh, but i'm not the kind of HA that throws himself into a group of 4 enemies... not before giving them a free frag grenade or rocket at least.
    But the major thing that makes me love this weapon is the unbalanced recoil, which is why i like the MSW-R at <100m more than the T16, i'm much more accurate with it.

    The Bull... I don't really find a way to love that weapon. It's worse than a T16 at range because it has a lower bullet speed, higher horizontal recoil (i know, it's the same by default, but the T32 doesn't have advanced foregrip, unless i'm mistaken), lower magazine size (60 vs 100), much lower total ammo pool (240 vs 400) and wins only in the first shot recoil multiplier, which isn't enough for a weapon designed for accurate sustained fire. I can't see a reason to use it over a T16 at mid to long range and a CARV at close range.

    And i don't like shotguns for any class beside LAs, they limit you to pure cqc and thus are good only in biolab attacks and similar situations for any class that hasn't enough mobility to close in to an enemy.
    If, for example, i'm attacking a Tech Plant i will find myself in both cqc and mid range situations, so even the CARV will perform better overall than any shotgun.

    At mid-long range i'm also thinking about getting the TMG-50, it appears to be better than both alternatives, given that i'd use it in the same role i now use the T16.

    So, tl;dr:
    the MSW-R is very good at <80m and it's my main weapon. The T16 fills the >80m range better than the T32. Shotguns are too limiting for a slow class like the HA outside of towers and biolabs.
  4. TheBloodEagle

    Two different weapons. The Orion is a Carv. Carv is close range weapon around 0m to 40m effectiveness, especially for CQB Panic areas. The TMG-50 is a medium to long distance weapon.
  5. Rolfski

    This whole guide was based on the idea "use the right weapon for the right situation". You forgot to add however "when you're a very experienced player" and "with an optimized set-up to give you the competitive edge" and "as part of large organized outfit ops".

    For the average mediocre casual player not part of an outfit with a non-optimized set-up (key bindings, graphics settings, mouse settings, etc.), which wouldn't surprise me being the majority of the player base, this tutorial would probably not work for them imo.

    Some examples:
    Versatility becomes a lot more important when you can't rely as a semi-lone wolve on always having an outfit deployed AMS nearby to quickly re-equip for the situation. So many players like to go for a "use a weapon that adapts to many situations" approach which does makes sense, considering the fact how quickly situations can change in this game. Add to the "reloaditus" habit many players have and suddenly the MSW-R becomes a lot more viable.

    As for shotguns, these are typical skilled based weapons that work only best in the hands of experienced players with an optimized set-up for making their sparse ammo count. For the average Joe in a Ti Alloys fight on laggy Indar, bullet hose CQB guns like the Hailstorm will probably give them better results and for med-long range Crossroads Watchtower/ Broken Arch Road shoot-outs, the T16 could actually become a viable sustained fire solution for them although I would probably still recommend T32 Bull.

    As for the slots: med kits, resist shield, flak armor and frag grenades work probably best for the average player imo.
  6. Splort

    I use the TMG50 for med long, T9Carv for short/med. I used to like the T16, but it's just a jack of all trades master of none type thing, just feel really weak. I used to like the T32 Bull until they nerfed the ammo count. I had a stint with the MSW-R, still kinda on the fence about it, the small magazine can be brutal. I might give it another shot, no pun intended.
  7. vae victus 333

    If you have enough certs to get any of these guns you should have enough experience to know your effective range. Got a shotgun, stick to buildings, if there's someone out side take a pot shot with a pistol then wait, most are dumb enough to charge you. Fitted for long range, don't go into a building first, let someone else take the first bullet. Most enemies will fire on the first target they see, at best you now have a clear shot on a distracted enemy, at worse your distraction is dead and you know the general area the enemy is at. If your on your own then your already off to a bad start, stick to areas that keep the distancing to your opponents at your effective range.
  8. Nexus2151

    What is meant by Short/Medium/Long range in meters ?
    I am trying to improve my accuracy with the TMG50 any tips would be appreciated.
  9. TheBloodEagle

    Pretty subjective but personally I say for most infantry HA combat, 65m and further is long range. At that point, the TMG-50s min-damage is all our other LMGs max damage. So right away you have an advantage. Plus the TMG-50s min damage range is 75m, our other LMGs are 65m. So you're out performing them at range 65m and further out; each round is hitting harder.

    I'd say 25m to 64m (82 feet to 209) is medium range. Max damage is from 0-10m meters. With softpoint max damage is 0-15m. So I'd say CQB/short is 0m to 25m. That's where ROF matters the most, even with lower damage or inaccuracy; the cone of fire is still fine there.
  10. StormStrafe

    Thank you for this authoritative guide, BCP.
  11. MadInkhorn

    After reading this I droped the HV on my TMG-50 and did much better with it. I was able to control it much better in the ranges I use it for. Thx Buzz.
    • Up x 1
  12. Crewell

    HVA seems like a trap cert for a lot of weapons. I grabbed it for my EM6 and my already poor kill rate was worse. When I just went back to comp and grip it was so much better.
  13. subDiii

    Clocked in many many hours as a VS HA, tried TR for the first time a couple days ago, now I straight up *cannot* go back to VS!!!I'm in <3 with the TR weapon fire-rate. Default LMG is more badass than my 1000 cert VS LMGs :p
  14. MintiFresh

    It's not bugged. It was ghost nerfed several patches ago. The damage reduction does not effect anything that does over 400 or 450 (I can't remember what the breakpoint is) damage. This was done purposely to quote "Increase the infiltrator's TTK on HA", which is an absurd reason. It made Resist completely worthless.
    • Up x 2
  15. Kroova

    I agree. Thought about getting it on a few guns (TMG-50 for example). Then VR room came out and I could test it (ableit on stationary targets). I just cannot see the slightly increased velocity and reduced drop-off range being worth the increased damage...
  16. MadInkhorn

    The added recoil that comes with it makes it hard to handle at the range it is good for aswell.
  17. Kroova

    Meant recoil. :p
  18. Gouger

    I prefer using 2x C4 instead of RestoKits most of the time.

    2x C4 allows a single HA to instantly destroy a sunderer no matter how it's certed. This has, however, become a bit more difficult to pull off since the C4 nerf.

    If you can reliably count on 6 other HA shooting rockets at a sunderer, then C4 is a bit moot. But in smaller or less organized engagements the ability to quickly dispatch the enemy sunderer is very powerful.
    • Up x 1
  19. PS2Freak


    Are Enclave still use TMG-50 ? Or is T16 now standart enclave weapon of choice.

    i ask this, because i found in forum, that month or two later, you wrote - after foregrip changes and gu8(?) , you are back to t16, because of ammo/hva (helps against lag) /adv.foregrip ?

    maybe , updated psycho-guide would be nice.