Tankers do not want to farm infantry.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by deggy, Jul 25, 2013.

  1. Sebastien

    My phone is being a bastard.

    It's bad base design when the opening shot from a tank signifies the end of the battle, there's a problem.
  2. LibertyRevolution

    "Tankers do not want to farm infantry".. lulz

    Waterson last night:

    [IMG]

    [IMG]

    From the waterson TR zerg.. "why you spawn camping".. "get out of your spawn you cowards"..

    I wouldn't leave them spawns either.. it be suicide..
    • Up x 1
  3. Sebastien

    He said "dedicated" in the OP.
    Those people in the image are the ones that spent 450 Mechanised Resources on a vehicle, and don't want it to go to waste by jumping out.
    Alternatively, it's because there is nothing else for them to do, seeing as TR make 50% of the population.
  4. deggy

    And nobody at that base redeployed to an adjacent one to get armor, or get aircraft. What do you expect them to do, sit there and let you blow them up with C4? They're doing that because they're BORED.
  5. LT_Latency

    They can shot and easily kill infantry from very very far away. No players is going to pass up free experience so they will blow infantry to hell and back.

    Having strong tanks are fine but they need to give the weaker units a place to fight as well.
  6. deggy

    Like walled bases?

    Infantry have their place now. Now it's time for tanks to become useful again.

    Side note: If you're actually moving unpredictably, it's extremely difficult to kill you with a tank. The shell has to hit you directly to OHKO, and it's slower than most infantry guns.
  7. LibertyRevolution


    There was no armor at any of the bases, this armor was pulled with the intention of spawn farming.
    I was on a radar flash. As you can see most of my platoon was not in armor, all that blue would be ODAM...

    That armor was pulled at the warpgate, moving up the old auraxium mine lane, up to zurvan then headed due west through the crown.
    Armor column took allatum, and push west all the way to Hvar tech, were it was finally lost.

    They just steamrolled every base from the SE gate to the west coast..
  8. LT_Latency


    If you lose a battle with a infantry unit in a tank, You got out played
  9. LynxFury

    Remarkable mind reading there...as if orders are given to draw tanks at the warp gate, the leadership fully knowing that in base after base all the way to HVAR tech, they'd encounter no armor resistance.
  10. LibertyRevolution


    Title didn't say that, just got a good lol at the title and posted some pics from last nights spawn farm.

    World pop was even, don't blame us if the other factions choose to ignore us...
  11. LibertyRevolution


    Yes because it takes a mind reader to pull a mossie and scout out the map in about 2mins flat...
  12. Sebastien

    I'm not blaming you. I'm just saying there's no resistance from adjacent bases, because the Continent is empty.
    Those tanks have nothing better to do, I wouldn't blame them for camping the spawn.
  13. LibertyRevolution

    It is very rare on waterson for the NC/VS to pull an armor column to fight the TR prowler zerg, usually they just leave.
    This is what every lane looked like too.. so it wasnt just the one armor zerg, it was 3, all pushing the VS to clear the bonus.

    On waterson most outfits fight armor with HA and engineers, and fight infantry with tanks, crazy isn't it..
  14. LynxFury

    Not to mention their amazing monitoring of the enemy's vehicle resources, knowing in all the time to take that series of bases still wouldn't be enough for the enemy to form their own column of tanks.

    The idea that: "armor was pulled with the intention of spawn farming," across the map over what was probably the better part of an hour push is really far fetched.
  15. LibertyRevolution

    No one fights the TR prowler zerg on waterson with their armor column...
    They wait until you get to an amp station or tech plant, let your vehicles expire, then push back with their armor..

    In the 1200+ hours of playtime I have on waterson, I have yet to see an armor on armor battle like you are describing.
    It is always a steamroller tug of war back and forth, not direct engagements of armor vs armor.
  16. LynxFury

    I haven't described anything much at all. I think what's happened here is you've decided to dig in rather than modify your original statement about intent to farm infantry--or have so much angst against tankers you just assume they are after infantry. People can't predict the battle as they fight it across the map--most times the next base or two is about as good as it gets. (and most don't get that far).

    I'm pretty sure Waterson works the same way as on Connery. Tanks are pulled from the warp gate because if you're starting there, you're going to ride in something--it might was well be a tank. Good leaders will designate or remind squad leaders to bring a few support vehicles, perhaps a couple Skyguards and get everybody else into something that can shoot back--aka tanks. Because they don't know what they are going to face..most people load HEAT with a smaller mix of other other two ammo types. On the defense, when faced with report of armor columns coming down the road, most platoon leaders will either try to set up an ambush with heavy infantry, call for their people to pull armor or some combination of the two depending on terrain. I join many open platoons and most all platoon leaders think this way--the best ones are flexible in their response and demanding of everyone participating in the platoon fight (rather than at another base).
  17. LibertyRevolution

    My point is that there is no reason to pull armor to fight armor..
    Infantry and air is better at killing armor than tanks.

    I disagree with the entire idea that tankers pull tanks to fight tanks, as that is just about the slowest way to kill a tank in this game..
  18. Sebastien


    Air is only useful when you have Air Superiority. If they don't, they'll spend most of their time running or dog fighting.
  19. dough


    Yup.. its the triad. If you have air superiority.. things can be much easier.. but air superiority will typically lead to lots of AA on the ground or more numbers of enemy air, which means air superiority gets contested.. and then you are back to the normal armor counters of HA/mines/other vehicles. Its basic combined arms warfare. In heavily outnumbered situations you either get reinforcements, or move on.. I've seen both responses.

    And in answer to the other post.. I load up my lighting to kill vehicles and as a secondary target kill infantry. But make no mistake, I'm hunting vehicles. Its why my standard loadout is HEAT.
  20. dough


    You kill tanks as the situation dictates. In situations where there is lots of AA and enemy air contesting the airspace, that speedy kill from air isn't generally an option. Its standard combined arms tactics. If the air battle is even or not going your way, it doesn't matter if air is better at killing tanks.. the air is never allowed to shoot at the tanks because its fighting for its life.

    Your argument assumes perfection on the attackers side.. but that basically never happens.. if things are as you say they are, everyone on your server is an idiot.. and that is just as much nonsense as saying everyone on your server is a genius. I'm absolutely sure there is a mix of good and bad..