I would like to make a suggestion that I think would make the VS MAX's ZOE more usable, rather than functioning essentially as a button that says to enemies "Hey, I'm over here! Grab your weakest sidearm and get these glowy free certs!" as it stands currently. My suggestion: Reduce the 'damage taken' while ZOE is active from 20% to 15% (and keep the 10% damage increase as-is). Max AI weapons gain a toned-down lasher-type effect with miniature AOEs that deal 50 damage before 1m and 20 damage after 3m. This small addition would benefit a ZOE MAX"s room-clearing capability slightly, but still to a degree that is respectable. Max AV weapons could get a small boost in their splash radius size, allowing them to be used slightly more effectively against infantry clusters, if the need should arise. And lastly, for the AA category of weapons, they could see a moderate 20% boost to projectile speed, allowing for increased tracking capability of aerial targets at longer ranges. I'd appreciate any feedback that anyone has on this topic. Do you think ZOE needs a little push towards viability? Do you agree or disagree with my suggestion, or what would you like to see instead? p.s. I actually can't recall seeing a ZOE max in about 1k hours of gameplay. I think people may have forgotten that that MAX ability even exists.