Huh, I tried it myself and it still seems to come out different to either. Liberator 4000 hp, striker does 2500 a clip, halved to 1250 by resists, so 3.2 magazines to kill the lib or (3 magazines + 1 round), 4 lock ons, 3 reloads, 3 magazine empties (1 magazine empty = 4 fire delays to shoot 5 rounds). 4x lock on (2.25s) = 9s 3x reload (5s) = 15s 3x magazine empty (0.65s x 4 = 2.6s) = 7.8 s This gives a total of ~32.6 seconds. Granted this assumes perfect timing (but so does the G2A launcher). It appears that ps2calc used the short reload of 4.4 seconds not the long reload of 5 seconds in the calculations Sunderer has 4750 hp, striker does 1375 per magazine ( 3.45 magazines, so 3 magazines + 3 shots). This gives the same result as for the liberator, but with an extra 2 firing delays, (so an extra 1.3 seconds) which gives us 33.9 seconds. Lock on + reload for a normal lock on is 2.5 s and reload is 5.2 s for a total of 7.7 s to do 1500 damage (1500 / 7.7 = 195 DPS). Lock on for striker is 2.25 s, 4 firing delays between shots is 4 x 0.65s = 2.6 s, and long reload is 5 seconds = 9.85 s to do 2500 damage (2500 / 9.85 s = 254 DPS). The DPS probably the smallest part of the issue (another issue, is the burst damage of it, since one lock on causes two thirds more damage than one G2A lock on, or more than double an annihilator lock on), but it contributes to the main problem, which is that outdoors, if a TR player owns a striker, and expects engagements with vehicles over 100 m away, he will probably equip it, leading to lock on launcher critical mass far more often than with other factions when unorganised.