Hi there, looks like im going to crusade again. On the topic of the PPA and its balance in comparison to alternate faction equivalents. While the recent PPA nerf sure hit the spot, it dosnt dominate the game any more and thats great im not saying its overpowered nor am i just doing the typica "please nerf or i quit" hissy fit. Buuuuuuut... Its still in an odd place and here is why i think this: The Marauder and Canister are the TR and NC anti infantry guns The Marauder is a fury upgrade in simple terms, it fires with an arch and when moving its a lil difficult to land them at times. The damage is decent and the effective range on the move is around 40m. Again nothing wrong with this at all. The Canister is a shotgun (of course) which, typically for shotguns is a short range monster, its effective range is 0-35m ish, again no issue. The VS PPA is odd purly because of its ease of use over range, with no bullet drop and a reasonable cone of fire its effective range is anywhere up to 200m. This is the result of a single run with a PPA. http://steamcommunity.com/sharedfiles/filedetails/?id=309583089 My suggestion is to reduce its efficiency over range by either dropping off the damage range, or reducing the size of the projectile and explosion as it gets further away. Who am i? NC: Emerald: BR 71 VS: Emerald: BR 37 TR: Emerald: BR 21 Having played all factions and looked up numbers for nearly 2 years of PS2 i just hope people listen.