Sometimes they lock on sometimes they don't. An ESF was 50m away from me ( literally hovering there) and i shot 6 rockets at him and they didn't even lock on nor hit that ESF and yes the rockets were in the 20m range. the only situation where i enjoy the Striker is when i'm up against Tanks or Sunderers but even that is a double edged sword because of the high exposer time ( 2.5 seconds while other RLs don't need even 1 sec to fire the rocket and get back into cover) i tested the Striker now for over a month and it feels very weak and underpeforming. its a "niche" weapon that isn't even good at its "niche". you can't hit airborn targets at range and closerange you can simply dumbfire with any RL as well. My conclusion to fix it : faster Muzzle Velocity and Rate of Fire. those fixes don't require too much programming... editing files that are already there shouldn't be a problem at all. i would like to see an anwser from devs as well. and yes i'm aware that there are a few threads out there about it BUT they are most likely dead without any answer from any dev.