No recoil, but even with aimed fire auto fire mode it has huge CoF? I don't want to talk about full auto hip fire mode.Why add a automatic fire mode if i can't hit anything with it.How about hitting things that moves beyond 30meters.. meh.. Stiker is still a crap launcher sorry firework launcher, no excuses.
Before the "buff", I never managed to trigger the lock on. It either missed completely or I hit the aircraft straight on anyway. It has nowhere near 100 % accuracy against aircraft within 100 meters unless they are stationary or flying very slowly.
Firstly, I'd like to thank the devs for making a buff to the Striker from the previous iteration (which was clearly underpowered) and I definitely think it is a step in the right direction. I still think that the Striker suffers from a bit of an identity crisis since the removal of its lock-on capability - a simple 'fix' would have been to give the last lock-on version a secondary dumb-fire mode. In its current form, it doesn't fill the same role as the Phoenix and the Lancer which are both accurate over range back lacking in burst / alpha damage. The new Striker is interesting (and very Planetside 1 ish in balance - as in asymmetric advantages / disadvantages between factions) in that it has fairly good short-range alpha damage but isn't very good at hitting vehicles reliably at range (especially using the latest full auto mode). There are a few suggestions which I would make the tune the current Striker into a weapon that fills a better role: - Remove the CoF bloom (or reduce it down again to be minimal) whilst on full auto. The current bloom negates any of the advantages that the full auto mode affords - Increase the magazine size to 7 or 8 rounds + increase the default ammo pool (only negative side is that it would need a bit of an artwork change on the magazine which only shows 5 rounds in it during reloads) or reduce the vehicle / MAX resistances against it / buff the damage slightly (I prefer the increased magazine size though as it is more TR-ish) - Balance the damage v.s. MAXs (currently it takes 9 hits to down a MAX which is too much) - either the damage or magazine size increase would help with this; ideally it would be 7 rounds with a damage buff or leave it at 9 if the Striker magazine size was 7 or 8 - Increase the round velocity to help hit targets at range - Reduce the size of the rocket 'flare' to be more like a Fracture so it is easier to see what you are aiming at (it didn't matter with a lock-on but now with a manual aim it obscures too much of the screen)
Just logged on and tried it; it's still a dumbfire piece of bantha pudu. Two years' worth of muscle memory and tactics down the hole. You fraudulent dumb Higbys. If it was 'overpowered,' why didn't you just tweak the damage or the lockon time or the lockon *range*, or something, anything instead of CHANGING THE FUNDAMENTAL NATURE OF THE BLOODY FREAKING WEAPON? What's next? You gonna have the Jackhammer shoot little guided slugs or something?
Yep, the Striker is awful. Before, it was at least good to use for tackling slippery magriders, but now, there's really no point in using it. I do play TR exclusively, and I have since beta; I really don't mean for this to sound like faction bias, but holy hell. This thing is garbage.
Honestly...It's nice to hear that something is actually getting a buff instead of nerfed into f'in oblivion.