The light assault has very underwhelming advantages in combat, compared to the heavy assault. For an assault class, the discrepancy is an unacceptable problem. I propose a few "combat enhancement consumable" options, which would spice up gameplay. My ideas wouldn't take too much to implement visually, as the medkit usage animation could be used in place of all of these. Each level of certifications would increase the amount/effectiveness each consumable can be used every life. Would cost infantry resources. Of course, the Combat Enhancement Drug/Tool would take up the tool slot for LA, so it could be used with medkits/c4. Also , light assault needs a passive health regeneration imo, but that's for another thread. Be advised that I don't have numbers, only ideas. 1. Nanite weapon cycler: overcharge Jams a canister of nanites into the carbine, boosting the rpm of a carbine by a certain amount for a certain duration. Increases recoil for a drawback. Cannot fire the weapon for a certain duration after the duration of the enhancement is over. 2. Weapon handling drug: Nanites are injected into the player's arm, eliminating cone of fire while aiming down sights, as well mitigating cof in hipfiring/jetpacking situations and reduciing recoil. After the duration of the drug is over, the player experiences a woozy effect similar to the concussion grenade. Player takes increased damage 3. Adrenaline drug: Movement of the player is increased by a certain amount while ads/walking/sprinting. After the duration of the drug is over, the player experiences a woozy effect similar to the concussion grenade. Player takes increased damage. 4.1. Jetpack afterburners(regular jumpjets) Can be toggled on or off. Rather than slowly boosting a player upwards vertically, would boost the player up very fast. Also, while pressing the spacebar and w/a/s/d, would boost the player in that direction for dodging manuevers. (do a barrel roll!) 4.2. Jetpack afterburners(drifter jets) Increases the speed of drifter jets. I know this sounds boring, but if anyone else has ideas, feel free to comment!