Yeah, I try to play more of a sharpshooter role and while I do not avoid rushing I do almost always seek to find better positioning and engage at mid-long range. Yet, say with the ACX-11, if you are shooting at a moving target even at mid range it can be difficult to land enough hits to take someone down without reloading- especially if it is a heavy with NW5+Resist. I am deadly accurate with some weapons, like the NS-11, but with that you have to put so many rounds into the person it can feel silly sometimes. Let alone that if there is virtually anyone else around then shooting at midrange targets is a lot like saying "here I am, shoot me please" and a couple of enemies just hose the area and you're done. I prefer few, accurate shots- I would love more competitive semi-auto options. In fact, lately as LA I find I spend a lot of time with the Commissioner because I find it a lot more fun to use in CQC than SMGs- fun but not necessarily always effective. I think part of the bigger issue here is really that there is no one place or one thing that you can point to and say "look, that is egregious" but rather it is the convergence of a great many small discrepancies (like inherent advantages of high ROF) that have not been given enough attention and end up coalescing into a situation where there is imbalance.