[Suggestion] Squad Logistics on the Valkyrie needs to be made a Passive/built in/automatic system.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Scr1nRusher, Mar 15, 2015.

  1. Scr1nRusher

    Its been the top requested Valk change since day 1.

    Valk Squad Logistics is ran as often as Sunderer AMS used to be.(For those who don't remember, Sunderer AMS was a cert line & it was used so often on the sunderer that SOE Just built it into the sunderer).

    Squad Logistics is in the Utility slot. Which means that if its made a passive cert/built in/automatic system, The Utility slot would be freed up so people can run Scout Radar,Flares & Fire suppression instead on the valk.

    Its frustrating & baffling that the Valk still doesn't have Squad Logistics as a built in system. Afterall its a squad based vehicle & the only way you can effectively make the most out of it is with squad logistics on it.

    The Squad logistics module itself would be great to re-purpose as a Valk Cloaking module aswell.



    DBG, please just make Squad Logistics as a Passive/built in/automatic system on the Valkyrie already.
    • Up x 11
  2. TekDragon84

    I don't know man. I get where you're coming from, and at one point I would have agreed, but now SOE has shown the direction they want to buff the Valkyrie in. They're moving up the base-line survivability and enhancing the weapons. It's clear their eventual goal is to allow the Valkyrie to be EITHER:

    a) A somewhat useful squad rapid deployment vehicle, for those bored with setting up spawn beacons, with good weapon support capabilities.

    b) A somewhat useful weapon support platform, for those who want some air support without cheesing up a fun fight with a lib or mossie team, that can act as an effective and flexible spawn platform.

    Those are good trade-offs, and are well catered to different squad styles.

    By giving the best of both worlds you remove some of that choice.

    Am I saying it's perfectly balanced against vehicles X and Y, or weapon Z? No, but that's not necessarily a bad thing. Not everything needs to be cheesy.
  3. Scr1nRusher




    Squad Spawn being made a passive system is still on the table & is the most requested change for the Valk since day 1.


    Also The Valks "direction" has seemly been crashing & burning.
  4. Scr1nRusher

    This is one of the biggest "no-brainer" changes I've seen in a long time, Reminds me of the Sunderer AMS system back in the day.
  5. CNR4806

    Well, back then before the no-deploy zones, having to choose between AMS and GSD prevented game-breaking uses of both, namely the attackers deploying a Sundy inside shields with ease.

    The Valkyrie Squad Logistics, however, doesn't open up such game-breaking uses and frankly the alternatives simply pale in comparison.
  6. Scr1nRusher



    But you get what I mean.

    They should just build squad logistics in , which would help the valk & its usages
  7. CNR4806

    Yes, I agree on that.
    • Up x 1
  8. Kristan

    I'm totally for that. Valk might use some survivability as flares or fire suppression but without sacrificing it logistic capabilities. Well, sometimes teammates don't want to spawn at it, so I could at least fly around as scout radar.

    Also Valk might use a bit of speed buff. I was pretty amazed that it's slower than Galaxy.
    • Up x 1
  9. Makora

    How about a different change. Remove the built in AMS form sunderer and make it into a equitable cert again? This time costs like 500-1000 certs. And bump up the valkyr's AMS cost to around 500 too.

    Honestly I feel the game went downhill towards zerging far more with AMS being made so universal then the salad being implemented over the hex. AMS is just too useful, too powerful of a tool to be just a 200 resource "pull out of your ***" spawn room.
    Sure Valkyr is considerably more squishy, but come on. With quite a nice chunk of the players I have spoken to being very up and arms about redeployside and what should be done to see it taken control of. Making spawning into vehicles and everywhere else even more of a brain-dead deal is not helping. Sawing the branch you're sitting on, kind of deal.
  10. Kristan


    Great idea! Make everyone run from the nearest base every time they die while defenders could spawn at their base as much as they want. Brilliant!*

    *sarcasm
    • Up x 1
  11. Makora

    It's called Logistics and "Defender advantage" because that's what the main perk of being a defender should be, having the upper hand no mater what.
  12. Kristan

    It's called "breaking game mechanics that worked for more than 13 years since Planetside 1 with it's AMS that had Cloak Dome fields"

    You don't like too many AMS around your base? Go to nearby base, get yours squad with you and pull AP tanks, Pounder MAXes and everything else that excels at vehicle destruction. You have no idea how many enemy attacks were ruined by this.
  13. TheMercator

    I think it would be a really good change. I mean, without Squad logistics the Valkyrie is a deathtrap.
    • Up x 1
  14. FateJH

    I actually like the things written before the sarcasm cue. It suggests people actually have to plan base assaults in a few more steps than roll up AMS, deploy, earn spawn experience, charge point repeatedly, done.
  15. Kristan


    It's only a viable tactic if attackers could stop defenders from spawning without limitations. During PS1 days it was achievable by blowing spawn tubes at the spawn room or blowing up generator. Without it any kind of spec-ops wanna be stuff will be plain pointless because of everlasting horde of spawning defenders.
  16. axiom537

    /agree I think the valkyrie is an ok platform, but if we could have the spawn feature native on the vehicle, that would free up the utility slot, which would be like a slight buff and probably be about what they need.
    • Up x 1
  17. Asurmen32

    I love the valk, but do agree it needs a little love. Some things i think:
    **AMS should be made baseline! It trumps all the other options and is what the valk is designed for.
    **balance this underwhelming weapon issuses(weapons only really tickle atm, im not saying to make the valk OP but weapons need to do more then tickle!)
    **fix weapons 50m thermals!!!
    • Up x 1
  18. MrJengles

    It's mass and unrestricted redeploying that causes a lot of balance issues. As a concept, helpful spawning for individuals to get them back with their squad or into the fight now and then is not a problem.

    Take the squad beacon. Are there any complaints about one respawn every minute? I've not seen them. That's because it was thoughtfully limited.
    [Although I'd still like them to only function as a means of respawning in the same hex or within 500m, not a squad teleport across the map.]

    AMS and squad spawn are very powerful tools, so I can see the concern. But the answer isn't to make such a vital cert optional or to make them so expensive that newbies (the people that really need an easy way into the fight) suffer.

    In addition to giving Valkyries squad spawn by default, put a beacon-like timer on all vehicle squad deploys and that one is essentially solved. Right now, a Galaxy hovering above a base is just a better version of a beacon with no timer, far more health, less susceptible to your average soldier etc.

    Meanwhile, AMSs could really do with a weak throttle mechanic, say one person per second, so platoons get spread across multiple AMSs and each one becomes an important asset worth defending.
  19. TheRealNattyIce


    i agree it's a it useless atm without it, and having to sacrafice other options to get it is silly
    • Up x 1
  20. Scr1nRusher

    If Squad logistics was built in at the launch of the Valkeryie, maybe it wouldn't have crashed & burned as hard as it did.