had three different ideas for the currently amusingly-useless spiker ball/spiker secondary firemode: A. Cut the charge time to 0.5-0.25s - it'd be vastly more useful if you didn't have to stand still in full view of the other team for a full second B. One-click headshot & Damage buff - Considering how difficult it is to nail someone with it, never mind in the face, I don't think too many would mind if it could blow said head clean off. To balance the extra damage, the charge shot could use more ammo - which would be a noticeable downside on the already ammo-hungry Spiker. C. Mini-'grenade' - Give it a largish blast radius, and small increase in blast damage. This would give it a bit more utility - such as allowing it's user to annoy clustered groups of infantry from afar, or blasting that one guy who refuses to come out of his doorway. What do you think?