the reason why alot of people don't play the objective is because it's far more rewarding to farm players and the game does a piss poor job of informing people how the devs envisioned the game to be played, other then killing no other gameplay is incentivized by being a competitor in exp/certs per minute compared to killing. if taking a base was comparable to the average amount of kills you'd make trying to take the base i think people would play the objective more, be more aggressive and try to cap as many bases (with a decent population) to try to maximize the certs per minute by not only killing but getting a good payoff for capping or defending the base. a good example is construction, the time, resources and certs to build is not very rewarding and said constructions can be easily and quickly destroyed by a player or two, so few people do it for anything other then a quickly made air terminal or orbital strike base. people chase kills and K/D because it's the most rewarding type of play by tenfold compared to literally any other way of playing. people play games to have fun, in whatever form they take. one of the best examples of an age friendly game is an MMO with alot of various 'game modes' for example: solo play: running the questlines, finding little bits of lore in the questlines. collecting lore items that give little nuggets of the story crafting items whether for self use or to sell to make money group play: going into dungeons or contested and fighting monsters that can get you progression. roleplay/communication, getting to know people through interactions and player driven storytelling. raid play for the ultimate combat challenge. decorating: decorating your ingame house or others, displaying your handiwork through player driven community and community showcase threads, making a business of decorating in the game. all of these listed together makes MMOs friendly to almost all ages, if you are young and just want to fight alongside friends/family you can solo and group play along with non-combat roles. if you are an older player and appreciate non-combat play as much as combat play you can do both. if you are old enough, but combat is beyond you due to health you can appericate the non-combat side of the game and even be a solid support for your friends in an industrial and game mechanics manner.