And without having access to statistics. Are you ready? 1..2.. 3 here goes : 1 When my sister was a baby, or rather, just a little older than the age you're at when you're a baby, she really used to make me laugh. She would sit underneath the kitchen table, on the floor, with a couple of couple clothe pegs of different colours, and I swear to god, she would sit there all afternoon playing on her own as happy as could be. She'd give each of them names and then do voice overs as she pressed on the extremities and opened and shut them. She doesn't do that anymore. You know why? She grew up. _____ 2 When you're a kid, what adults find interesting is incredibly boring. Adults like boring stuff, like museums, like literature, like architecture, like gardening, there's lots of adults who don't like those things, but whatever it is they like, one of the essential aspects of it, is meaning. Same goes for entertainment, they usually look for stuff that has more depth, more meaning, maybe more realism. What adults do not like, and find boring, is stuff that has no meaning, or makes no sense. (there are exceptions of course, but I won't get into that now). And the opposite is true. No adult in their right mind could sit under a kitchen table with a couple clothes pegs and spend the afternoon doing voice overs. But as you grow up and turn into an adult, what you call "fun" changes and if nothing is stopping Grandpa or Dad from being immature, silly, or childish, as a general rule, as you grow, you will find that if whatever it is you do is mindless, has no point in it, makes no sense, you might enjoy it, but not for long, not nearly as long as some years ago when you were a kid. _________ 3 In the 7 years I have played this game, I have noticed a significant **** in player interest. In the beginning, everyone 3or almost everyone was objective oriented, and even if the PS2 war never ended, and so, ultimately was pointless, there were still many things that gave meaning to players and kept them busy for hours and hours. Today this has swung to the other side, and everyone, or almost everyone couldn't care less about the objectives. (although, they all try hard as hell to cap the A point back even though they don't care if they lose or take the base or not). I tried to understand this, and managed to, by looking at what was happening from different angles. Ultimately, it was the responsibility of the devs who, through their work, inspired players, or not. There are other angles too, but this one is new ! ____ Here we go : The average age of players in PS2 has gone down over the years. I can tell, because, as mentioned above, they are perfectly happy playing with clothes pegs under the kitchen table.