Something I found suggested here: https://forums.daybreakgames.com/ps...small-bases-were-removed.225126/#post-3171559 The more I think about this idea, the more I like it. Some of the best fights I have had in Planetside have been those large, sprawling field fights with infantry and vehicles spread out over the entire hex and sundies on both sides attempting to push their spawns forward. I would like to see some hexes have their spawn rooms removed entirely. Keep the control point inside a group of buildings but let spawns be controlled purely by AMSes. Now both sides will need to pull AMSes to control the hex and the value of AP vehicles increases dramatically, while also giving them an essential role in hunting down enemy spawns. This would encourage much more dynamic battles, with AMSes leapfrogging their spawns and AV vehicles and infantry hunting enemy spawns to push them out of the hex.