[Suggestion] Spawn Rooms and Walls

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Stanis, Jan 19, 2013.

  1. Stanis

    having seen the new spawn room models with the wider openings, enhanced visibility and protective shielding.

    Lets have that orange shielding protecting the exterior walls of base.
    The "fortress" the devs say they don't want to spawn room to become is exactly what the outward facing parts of base towers should be.
    Gal drops and light assault to take a tower would be a key objective in securing a safe approach to the base.

    Put a generator in a sensible place. Something like in the closest hex.
    The main base acts as a secure location from which to defend the hex.
    Without the adjacent hex captured the main bases is a whole lot tougher.

    If you don't want to rely on seperate hexes - put the generators in the base of the towers and make them independent objectives.
  2. Thardus

    I really liked the look of the spawn room, simply because while it had little control over the base it relied on, it had amazing lines of fire to most of the approaches to the base.

    I wouldn't mind seeing more one way shields in this game, not just in Spawn Rooms.