I think this game could benefit from there being some limitation on how many times you are able to spawn in a territory or from a specific spawn point. Here are my arguments for it: 1. Deaths matter beyond K/D. Deaths will now actually reduce your cert gain potential. 2. A little more realistic fighting instead of suicide runs. In a real fire fight, you are not going to stick your head out unless you have to and not without proper intelligence. 3. Snipers become more of an asset for territory acquisition and objective completion since the number of people will actually reduce as you kill them for a given territory. 4. Snipers will be a more expensive option with riskier reward. They will become more niche and you will see less CQC snipers. 5. Every class will now be highlighted for their abilities when you start caring how many times you die. Statistics for deaths in each class can reveal how tactical your choices have been. Maybe this will reveal underlying imbalances in the game when people start choosing classes in an unbalanced proportion. Obviously the arguments against it are simply population and the perceived reduced value in sunderers. But maybe sunderers don't have to be as limited. I never said how limited spawning has to be. But if there were some limitation, I think it would improve the game play.